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Game comments and reviews
Jan. 21, 2016
Well made, but some of the solutions aren't exactly logical / intuitive. Ends up being a matter of just trying everything on everything else to see what works
Dec. 19, 2015
It's not an idle game, so much a click game
Dec. 17, 2015
Having a way to improve mining via factory would definitely help; board factories are great, but my Logs lag behind
Oct. 07, 2015
If you replace the bomb on the hotbar, is there a way to put it back up there?
Developer Reply
Yes. You can visit the beastiary page by clicking the skull icon at the bottom right. There is a spells section.
Sep. 24, 2015
So many load screens!
Sep. 03, 2015
Buying the base resources would make being able to produce tier 2 resources less of a detriment. Since my mine can produce tin, I produce less copper, which is necessary for a lot of upgrades. Being able to buy the copper, even if it's a bit expensive, would help soften that blow
Jul. 05, 2015
Is there anything left to do after you've gone through the businesses? There doesn't seem to be an iterative / incremental process to this game
May. 07, 2015
I may be missing something, but it doesn't seem that the research "workforce allocation" provides a benefit to Coin production. I was generating 4.5 bil coins, I took all my people out of coin production and stuck them on a farm, and no change in coin income (a LARGE change in food production, however)
Jan. 07, 2015
Currently, the spell system Cooldowns reset to 0 if the tab is reloaded
Yup - will be fixed in the next patch. Thanks for the report though!
Nov. 27, 2014
The Infantry Gold Boost, costing 8 Sextillion and 25 GP didn't even increase my total RPS by 10%. Unfortunate, because Soldiers and Bazooka's are the only ones I can actually get up to Gold Star Barracks, and I'm at 5 star general of the army rank.
At that rank you should be able to get gold stars for more troops. Try another research pathing or let the Rank bonus grows a bit before your next reset.
Nov. 18, 2014
Found out the upgrade issue was because I haven't built the main building completely yet. The Windmill/Watermill issue, I still haven't figured out
I'm running into a problem where upgrade buildings (ones that I haven't built yet) are coming up as 'unavailable because I need $350, when my current City Cash is ~550. Same thing is occurring with power buildings
Nov. 17, 2014
Raising the prices of upgrades based on how many times you've ranked up defeats the whole purpose of increment style games like this. Ranking up should make it take less time to get the better upgrades; raising the price doesn't make it 'challenging' it only makes it take more time. Did the Mothership's lifespan get reduced, and we now have an 'upgrade' that makes it stick around for the amount of time we're used to? Can't get over 19x after this last update, where I was hitting 21-22x beforehand.
The mothership was a bit overpowered for the early game, so we changed the way it works reducing a bit the time it stays on screen, and adding a research to give it the old timer. It's working perfectly now. About the raising prices, they only applies to the portals. This way we are going to be able to add more portals without desbalancing the game.
Aug. 15, 2014
The Plasmoid rolled a one, and it's turn kept going. That, and this is built like a FTP time waster.
Hello defla! There is a fairly equal chance of rolling any number on the dice. Depending on the dice used, you can also change that particular amount of risk. For more information, please check out this link: http://tinydicedungeon.wikia.com/wiki/Strategy
Jun. 09, 2014
Some of the 'avatar' icons interact strangely, such as the second money bag being partially phased through the car
Jun. 02, 2014
Repaint sometimes does nothing
Apr. 28, 2014
The 'missed pixel' penalty seems to be more of a hint system than anything else =/ otherwise great puzzles
Apr. 09, 2014
Does gold even do anything? You can sell in the inventory, but you can't buy
Sorry! I have not updates the GUI yet, but pressing enter opens the store, where you can buy different items that give you different stats.
Aug. 26, 2013
One bomb kills the death star; I have to assume a thermal exhaust port was used. 5/5 for star wars references =P
Mar. 17, 2013
100% curse resistance doesn't protect you from the curses cast by your own items >.< Thought I'd be able to get around that self cursing ;)
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