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Game comments and reviews
Jun. 18, 2017
They talk about how they get payed well, then Christina says, "time and a half of what we make is still next to nothing." Hmmmm?
May. 30, 2017
The Hard Badge, Ultimate Rebuilder, should be 2 badges: Hard: beat the game on challenging Impossible: beat the game on seriously hard or impossible
Apr. 17, 2016
Hey, repost, you brought me back:D
Feb. 24, 2015
I noticed something of a cheaty way to afk if you dont have cards. If you go into TukkenFCG while you want to go afk for a long period of time, your printer will automatically refill and trees will harvest, so if youre okay with losing out on some battle arena time, that is a really good way to go and should possibly be fixed.
Aug. 20, 2014
I really want to see an impossible badge for this game.
Feb. 25, 2014
Finally got all 4 endings on one day... I'd say my city is safe.
May. 20, 2013
If the ball just wouldn't curve until you wanted it too, that'd be great. Sometimes it gets annoying to hit it a little off center and have it flying to the side.
Can some attack DivineChaos, He destroyed all my level 9 stuff and I need some time. Once I rebuild I will help with the attack.
May. 19, 2013
Took me a while to realize that there was a game behind the spinning thing with balls.
May. 04, 2013
When I first encountered it: "What the Space Whale?"
May. 03, 2013
For those that dont know, tahir said, "Very nice game."
May. 02, 2013
I think you should be able to move the reflectors after you place them. Just saying...
Apr. 25, 2013
A menu would be nice.
I like the Upgrades idea(Vitoloco) and you should add some background to the menu, it looks kind of plain.
Mar. 12, 2013
You have died. So now I have to play the whole game over? No thank you.
Mar. 03, 2013
Your credits don't say anything about Kong, yet it mentions newgrounds and FGL. :(
Feb. 24, 2013
Glitch: Whoever dies last in two-player vs. can keep playing behind all of the words.
Developer Reply
Thanks for reporting:) I am now on holliday, but i will fix it as soon as I arive home:)
Feb. 21, 2013
It's a good concept, but I don't like that you cant control where you can go. Also, I would like to know when I have enough to sneeze, cough, or vomit.
Thanks for playing and commenting. You bring up two very valid points. The random nature of the game can be very frustrating, especially at the start of the level. The more people you infect though, the higher the chance of one of those infected moving up a level. The second point is a great idea, one I unfortunately overlooked when I made the game. Now that I play the game some months later, the design flaws are all too obvious to me, flaws I would like to correct should I turn this into a fully-fledged game. Thanks again for playing and your feedback!
Feb. 17, 2013
When I saw this was categorized under Philosophical, i was like, finally, they have a category.
Also, the difficulty curve is great. I like how you can run into the walls and not die, and how the coins are randomly placed each level.
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