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Game comments and reviews
Apr. 06, 2018
The amount of passengers you receive Is not consistent with the reply in the top comments. "Every time you visit a station you get a random amount of passengers between 1+Wagonlevel -> max passengers." I have 2 passenger wagons 3rd class(lv8) and 2nd class(lv7) And the text box told me 0 passengers entered one of the wagons, and 2 entered the other. This implies that its totally random from 0 -> max
Developer Reply
Ok, something seems fishy there. Iยดll check this today. Thanks for the detailed information that helps a lot.
Sep. 09, 2017
Seems like "Dimension Boost" is the same thing as a "Dimention shift" as Dimention Boosts both unlocks the next purchasable dimention and gives dimentions an additional multiplier and in game there seems to be no reference to the term "Dimention shift" other than in the achivement "Zero deaths" descrition. Might be better to merge the terms instead of referencing them separately as they are both the same thing in terms of gameplay mechanics.
Dimension shift is when you get a new dimension. It used to be there, but it got lost in some update, should be back now.
Sep. 07, 2017
How do you achive the faster than potato Achivement, I tried to get it with 18% tickrate but I can't seem to achive it before I reach infinite. Do I have to do it in a certain challange or am I missing something?
It's possible, don't want to spoil it tho ;)
Apr. 20, 2017
befor anyone complains about the change to how rp is earned and the loss of rp, do a long run before starting a new research lab. I had 1.6 mil RP after the update and now at CR 92 im earning ~1000 RP every 3 seconds just leaving the game idle since its based on energy earned now. I feel its an improvement to having to start a new lab every 30 seconds to feel like your progressing.
Aug. 14, 2011
there seems to be an issue with getting negative money as a cause from the insurance skill right now i have -2,454,000,000$
Limits have been increased quite a bit now. Though I expect to see other things wrap around too @_@
Oct. 10, 2009
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