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Game comments and reviews
Aug. 14, 2013
I created a character, went thru the tutorial, got a daily 250g then connection dead and after reload back to the character creation. Too bad.
Dec. 18, 2012
@Valchrist1313 he/she probably is :)
Sep. 05, 2012
Way too few items are buyable for gold... I'm not a millionaire to spend this much money for Kreds really.
Aug. 29, 2012
http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=1223074&kv_difficulty=1&kv_raid_boss=kobold&kv_hash=L8815G2GtA
Nov. 21, 2010
what the hell is this score, this is a very good game 5/5
Nov. 03, 2010
I laughed my ass off, this is hilarious and also sexy :D
Jun. 09, 2010
very nice game, sometimes hard as hell (for me) :) also lovin' the provocative style, it's motivating and challenging, 5/5
Apr. 14, 2010
i suck at puzzles (no patience) but the way the game was made is astonishing. Really nice work, 5/5.
Apr. 13, 2010
actually i loved this, i want more, harder and soon! :) 5/5
Apr. 02, 2010
very good, original concept very nicely done, definitely 5/5
Apr. 01, 2010
Really nice idea with nice design, 5/5 and i definitely want more.
Mar. 24, 2010
@xPassionx: actually the levels are a random pick of varying difficulty because i'm not into the AI development so much that i could write a heuristic backtrack that tells the difficulty of a level besides the minimal moves :\ about the level editor, i made one before the game, but thought no one would care making own levels, so thanks for the confirmation, i will definitely put it in and implement the sharedContent API in the following days :)
Mar. 22, 2010
Thank you all for the feedbacks, your opinion is important to me and as a greenhorn on Kongregate i am learning much from them. (extra thx for the positive ones :D) @harvester: fix in progress, i don't really know what it's problem is for i get the API and it also connects the player but it still throws null references (for the connect too) :\ @Zarigani: good observation, it didn't come to my mind at all but i'm heavily thinking on implementing it into a new version. @Masta_Ali: ... thank you for your kindness. @Gameaholic: this is on purpose, i looked into many Sokoban games that have an undo function and they are usually giving a penalty movecount rather than substracting one, because undo is somewhat a little cheat that wasn't part of the original concept. Thanks again!
Mar. 20, 2010
congrats :) (my first second comment)
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