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Jan. 29, 2021
The cost of expansion upgrades would be appreciated so I don't waste 5-15 minutes wondering if it's attainable or I should just keep hitting the expansion button every 5-10 seconds.
Developer Reply
The cost is in the info tab.
To those requesting offline progress, at a certain point the only thing that seems to matter is electricity. The exponential scale also tends to push offline progress to null within even a few hours of offline progress.
There are however some things that should be affected by offline time. Especially Alpha upgrade 2. But yeah, offline progress for energy is useless.
Sep. 04, 2020
So reading your reply, we have different ideas on active play. I consider active play in an idle game as being 1-5 minutes to obtain a milestone or goal. Most idle games will have a button to push every 1-5 minutes for the first few hours. There may be advantages to waiting 5-10 minutes depending on the game. You quickly reach 10-20 minutes between pushing a single button. I went to sleep, came back and pushed about 10 buttons and went up to hours between supercooks. From a player perspective, most people seem to be pushing you to look at the income/cook cost increase curves. Cook cost grows excessively fast compared to income. Players would generally consider a game to be more fulfilling to push a button twice as often, even if it only gave 80-90% of the same progress.
That fits the description of an additional mechanic that I'm currently developing. For now, there are coupons that are available for 2 Prestige Points and allow the player to cook every 10 minutes with no cost increase.
As many others seem to have commented, early game progress slows to a crawl within an hour of starting the game. Do you honestly expect players to wait 10 minutes for a Supercook? Coupled with pure RNG, I can easily wait 10 minutes to push a button for no reward. I get this is an idle game with an expected play time of a week. But most players are the most active within the first 1-3 hours. Pushing into a massive grind seems unproductive, and more importantly not fun.
The whole point of an idle game is that you don't (can't) play it actively for hours straight. It is a genre for people with limited free time. Pretty much every idle game has a point within the first hour where the player is expected to just leave it be for a long time. I don't know what idle games with 1-3 hours of active gameplay you are talking about, and I personally wouldn't qualify a game with 1-3 hours of active gameplay as idle. The problem right now is that despite having Idle in tags and even in the name, people still for some reason keep expecting this game to be a polar opposite of an idle game and fill their day with meaningful active playing. Which means I probably have to provide even more explanations from the start, so that people don't get disappointed after investing their time. I just don't know how. Any ideas?
Apr. 07, 2020
LOUD - VERY LOUD music at the start with NO way to turn it off. I want to watch a movie on the side while playing this - and can't.
use right click or esc to access the menu then go to options and adjust volume to your liking.
Mar. 27, 2020
Raising EP is easily the most boring aspect of the game. It's just an arbitrary time sink that makes players stop and question if they want to continue playing the game.
Mar. 23, 2020
For reference - last night I could purchase Better tiers 80 after about 30 minutes of a run. Today, after having twice the number of medals, I can only purchase Better Tiers 57 after 30 minutes. Significant slowdown of all aspects of the prestige 1 gameplay
You appear to have increased the cost of Tier upgrades - this is going to drastically slow down beginning players
Mar. 12, 2020
Fastest prestige progression does not actually appear to be speed. You want 2-3 damage, and then drop down the health tree. While it seems screwy, you'll understand once you pick up a single point in block. Essentially most of your early enemies can no longer hurt you and you fight non-stop until you max speed within the run.
Mar. 03, 2020
Forgot. Goal 2 should be kill the vampires
Goal 1: 6 dmg to kill snakes efficiently. Goal 2: 110 speed. Goal 3: Increase dmg without sacrificing other stats. Goal 4: Random other stats. Goal 5: Kill bosses - increase damage as needed. Repeat
Feb. 29, 2020
The prestige button seems to be hidden or not working. I was clearing out things after killing the last boss and now I have no option to prestige, or it's simply not visible.
Dec. 11, 2019
Idle thought for an idle game. I know you're having issues with changing your various currencies into currency format. I'm wondering if other games simply defined all currency variables as the same variable type, and then everything else was just tracking and display tricks? (pp as cash currency - but build your display around the pp field so it's not obvious that it's a cash value?
I'll see what I can do for that ^^, thank you for your comment
Dec. 10, 2019
Ultra prestige is not working no matter how I double click. Currently hanging out at level 101 as the numbers just get silly. An interesting PP bug is that sitting on one level for a long time and then fast forwarding to max level. It gives you a massive amount of PP and you just have to adjust backwards to a safe zone.
I will settle it immediately and you can see it in the next update (she will come out in the night I would not have the time to go out in the day)
Oct. 26, 2019
Going offline seems to remove the bonuses from Spectral Servants. Choosing Necromancy and Spectral Servants as your first to Gates essentially creates a train wreck of ever escalating upgrades and cash. Each gate takes around 5 or less minutes, and I can reach 'o' cash values within a few gate selections.
There is an upgrade path that makes the game trivial. First 3 resets taking a bit of time, but then you're resetting every 5 minutes, with escalating cash. Sadly there's nothing to spend it on.
Oct. 17, 2019
Also, mouse scroll +/- doesn't seem to work. Using firebox browser.
Can't see achievements that are incomplete or complete. Would be useful to know what some of my goals are. For example I found out that destroying the first ship was apparently a pretty nice bonus. Would have modified my upgrades and game play for it.
Aug. 08, 2019
Having advanced further, I find that friends caps at 100k. You are unable to purchase friends, buying hobbies serves no purpose (55-60). The only element of the game left to play is competition - at a rate of one attempt or advancement every 9-10 minutes. Eventually this looks like it will go down to 5 minutes. That's still a very long wait period in which there is nothing else to do within the game. My HP is at e11 or e12 - and ultimate requires 16.
I'm currently rebalancing the TP generation to go x5 as fast. And you will finally get a notification that 100k Friends is the max (SPOILER: which can btw be increased after you are done with the Tournament-Part) - Edit: Rebalanced since August 9th
Aug. 07, 2019
So it appears that you have staggered upgrades that invalidates the previous efforts. Very early on it becomes useless to buy additional friends, and an autoclicker is also pointless. Purchasing further hobbies becomes an exercise in diminishing returns. When doing hobbies - go 100% into peeing at first. This reduces the massive time to upgrade points. For the dev: Max 10 TP points kind of sucks. That means you have to check the game once every 100 minutes - given that most people sleep 6-8 hours....
I actually made autoclickers rather pointless on purpose. I'll try to find a way later that makes clicking more "worth it" again, but have no idea how to yet. Also I hope you'll be happy to hear that I will remove the cap of 10 TP max with the enxt update AND make TP-generation go 5 times as fast :) So overnight runs will finally be worth it and your progress won't slow down to 0 after unlocking Tournaments ^^
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