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Game comments and reviews
Sep. 07, 2014
please have an option to disable controller, some of us have a joystick that is usually plugged into their computer, which this game apparently doesn't know what to do with.
Apr. 02, 2014
At least when getting the list of asteroids when there are a large number, the last asteroid in the list is often out of place (is not the farthest). It would also be nice if the target list could be set to sort continuously.
Apr. 19, 2011
Decent concept, bad execution. No real reason to use unity instead of flash, and the only thing that makes it hard is all the annoying graphics effects and poor saturation of colors.
Jan. 14, 2011
bug: poison doesn't work when opponent has 0 max mana
Dec. 15, 2010
correction on level 17, they want you to cut tentacles to give your closest back the power to go further...still a stupid level
level 17 is so stupid...even after you figure out how to use the recoil, it takes all day to get close enough to the enemy
Dec. 05, 2010
The cost of ammo is far too high compared to the pitiful amount of money for winning a battle, and 95% does not mean 95% hit chance, and it does not even out over time. Needs rebalancing badly. Status effect attacks by enemies are also far too frequent.
Nov. 20, 2010
There's really no reason to ever use anything other than weapons, and a small bubble in the middle of nowhere if you want class 4 weapons like mega cannon (4 damage for 1 gun point is pretty sick)...should make it HP dependent on nonoverlapping bubble area, and require the main part of weapons to be inside a bubble and not overlap other weapons...and damage change based on scale factor of the weapon.
Mar. 01, 2010
didnt start after loading, though loading bar was gonee, refresh and it worked (chrome). too much exactness in timing and position required, was less about the puzzle than about skill or luck, especially the last level.
Feb. 20, 2010
would help if the matches you can hope to win weren't just pennies for reward, takes ages to build any kind of deck
2/5 needs to not have badges
Feb. 14, 2010
would be much improved without the energy system, obvious device to try to get you to spend real money. putting badges on a game that baits for money seems at least odd. i prefer games made to be fun rather than to profit.
Jan. 13, 2010
needs more real estate to move, "reverse direction" shouldn't cause mouse control to become impossible, and mouse control is easier, not harder. Also, platinum seems to be impossible on the second time attack, no mistakes and all I got was gold.
Nov. 17, 2009
forced stealth game with kinda buggy ai, if you aren't going to make dedicated paths for guards to ensure the missions are possible, dont put so many of them in and make them invincible. waiting 10 minutes for target and guards to separate gets old fast.
Jan. 20, 2009
final badge deserves to be impossible, beating the boss should be the hard badge. Clever, but suffers from the fact that the challenge is in the controls being hard to manipulate, and the levels were created on the obsessive compulsive side of the difficulty scale.
Jan. 02, 2009
Another good looking physics game with pointless, gimmicky trial and error play. Badges were a waste.
Dec. 14, 2008
another good physics game where the levels eventually get too hard to be fun...but not as bad as incredibots "use monkey bars, dig through rubble, and accurately pick up and throw small objects" level
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