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Game comments and reviews
Jan. 19, 2013
36 is kind of a bad level, it's less "physics puzzle" and more "hope that the engine lets you actually execute the solution this time instead of randomly grinding dead." Otherwise a fun game.
May. 28, 2012
When people design games where you do a task and after each round get money to spend on upgrades to do the task again (tower defense, boss rush, one of those hit-the-guy-for-a-distance things, etc.), they should look at this game's progression. Every time I died, I had enough money to upgrade enough to get another boss or two further. I never felt like I was grinding---I just played until I died and then got further the next time. My progress always felt meaningful and the cost/benefit of upgrades was such that I always felt like it was worth it to get a new shiny thing. Great, simple little game, but more importantly, fantastic pacing. You should seriously be proud of that more than anything else, this is probably the most organically-paced Kongregate do-it, do-it-again-and-more kind of games I've ever played.
May. 02, 2011
Fun game, but I'm pretty sure the overworld map music is literally the theme music from the Shadowrun SNES game. Which seems sorta bad, considering.
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