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Game comments and reviews
Oct. 27, 2012
Game loaded. Black screen. Moving on. Probably won't come back.
Oct. 07, 2012
I think the engine off button should toggle the engine on and off. It gets insane to land the rocket from 80k when you have to hold down a key the entire time and the engine kicks back on when you have to eventually turn the rocket thanks to wind shear.
Oct. 06, 2012
You think the scientist would have checked the local paper to make sure they weren't launching a rocket during the World Blimp Convention and Airplane Symposium.
Jul. 14, 2012
Can't even log into the game. They must not want my money.
Jul. 04, 2012
Is there something wrong with the rest? If I have something like 47 stress, and pick an option that reduces my stress by 45, for some reason, I'm left with 12 stress.
May. 28, 2012
The greatest thing about this game is that the various endings seem like they were the one, true ending for this game. Amazingly written.
Apr. 08, 2012
Great game, but I think I'm too good for the hipsters...
Apr. 07, 2012
Some suggestions for achievements/unlockables: Each kind of nerve (must end game at certain lengths) - Collecting a certain of # of special proteins in a game/lifetime - Longest chain of special proteins - Stealing proteins from red neurons
Mar. 25, 2012
This game is way too similar to other games that were released years ago for me to recommend it.
Feb. 04, 2012
Enjoyed the first game, but this was disappointing. Almost no improvement on the original, same gameplay, only one boss half way through, one new race. The same tactics still work from the first installment, and the ending was severely lacking. I'm not sure if this was supposed to be a sequel, because it certainly played like an expansion pack.
Oct. 25, 2011
How does the hero sell things instantly? Does he have an ebay store loaded onto an iPhone he carries around?
Oct. 15, 2011
Nice game. Well done. SPOILER ALERT - I would have liked the option to gun down my partner once you learn they have been bitten. END SPOILER ALERT 5/5
Oct. 14, 2011
Great game. Very worthy sequel. One thing that has me thinking is the housing situation. If you were to make a third, I think a nice addition would be a removal of the population cap. Instead, a n increasing penalty to happiness once the 'housing cap' has been exceeded. If there's a zombie apocalypse, I'm not going to care where I sleep. Still 5/5.
Aug. 27, 2011
You know, for someone who vandalizes, intimidates, and steals for a living, the thugs are incredibly polite when you turn them down for work.
Aug. 22, 2011
When I successfully suggest an item that is vastly inferior to the one the customer is asking for, I always wonder if that adventurer gets themselves horribly killed.
Jul. 25, 2011
The attention to detail earns this one 5/5. Location-dependent damage graphics are great, and if you shoot up the big ones in the same place enough, all the meat gets stripped away and the bullets will go straight through. Freakin' brilliant.
Apr. 08, 2011
Great game. Lots of fun.
Apr. 06, 2011
Hmmm. Game has failed to load twice now. If the game was good, or really innovated on what the first game was, I'd suffer through it, but there's very little difference between the first game and this one. So, it gets a 2/5 and I move on.
Mar. 08, 2011
You want 100 grains of green sugar in this cup? No problem, as long as you don't mind about 500 grains of white sugar, 30 grams of red sugar and probably 75 grains of blue sugar.
Mar. 06, 2011
Finally finished it on harder, in 139 days. Probably the biggest help is pulling the soldier off the police station at the beginning and replacing him with the two survivors and scientist. Keep throwing survivors on defense and pull them out once they get promoted.
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