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Game comments and reviews
Mar. 29, 2013
Screw rocket fuel, NASA needs to get this guy's sauce recipe.
Mar. 05, 2013
I should add to my previous comment: I've managed to see the game everyone is complaining about after just firing shots without waiting to see the result. Once the shots pile up it is possible to get to well over 100 balls on the screen. I will agree on one point. The developer clearly didn't account for people playing the game without waiting to see the result of shots. Every single bug that has been listed so far is from the time it takes to evaluate a shot. Where people are seeing bombs penalize you is most likely in actuality the game catching up to a previous miss. I'm not saying this makes for a good game in any way, I'm just trying to point out that each and every issue everyone is complaining about is in actuality caused by the time it takes to evaluate shots.
So some things to know that might help. 1: Don't shoot fast. This game is about aiming shots and clearing the board. 2: You loose if you have 100+ balls on the field. 3: If you feel like you have no good shot, aim down and throw the ball you don't need away. 4: The long evaluation after a hit can be used to your advantage. Sometimes you can get a shot in before new balls are added. I have yet to see the buggy/glitchy game everyone is talking about. I think the main issue is that the game is poorly explained. Every point I listed above I had to figure out for myself by playing the game a few times. I think it is actually a decent game. It's not about how fast you clear the field, it's about thinking out each shot before making it.
Dec. 11, 2012
Like another commenter I found a solution for level 18 that the game will not accept as valid. The math is correct and the same as the math shown in the walk through, but it fails every time.
Sep. 29, 2012
So I may be an idiot, but I have no idea what the unlock links powerup is actually doing for me.
May. 24, 2012
After playing a few more times I agree with others that the game has quite a bit of potential. I think it would be great to see an addition of levels, difficulty, or even a free play mode. I could see one layer of difficulty being added where misclicking resets your combo meter.
I have to give credit for the fact that even though the music is a very short loop, it isn't annoying in any way. In fact I quite enjoy it.
Mar. 17, 2012
I think one thing that would help as well is allowing power tiles to be part of a chain at any point rather than only at the beginning. That would make them much more valuable.
Feb. 13, 2012
Its a good difference game aside from some of the absurdly small areas that will register whether or not you have clicked on a difference or not. The doily in the picture of the woman talking on the phone is a great example of this. Also in the scene when she is walking home in the rain one difference can be her handbag being on the wrong side of her body. Clicking on the left part of the handbag won't work, but the right will.
Developer Reply
Level 3 and level 13 are fixed! Thanks.
Dec. 12, 2011
Great concept, the only problem I foresee is if English isn't your first language then it may not be as intuitive a game. It was otherwise fairly fun and simple. 4/5
Aug. 17, 2011
Its an enjoyable game, I think an easy (possibly) fix to the inability to aim well is if zooming is not an option to add the ability to restart a hole without having to replay the whole course
Mar. 23, 2011
BUG: If you hit reset while a gate is in motion it stays in its new position when the level resets. This is especially easy to reproduce on level 10. Hitting reset again will reset the gate to its correct position.
Feb. 19, 2011
Some things I found myself wishing I could do or have: The ability to close the shield completely: A power up that lets the green through the shield for a short while : Change the size of the opening : Speed up or slow down how fast the objects move temporarily. Also I had instances where I would lag to the point where subtle corrections in the shields orientation became impossible. It is an otherwise interesting game and a fun concept.
Feb. 06, 2011
Decent music and a fun little puzzle game. Was it intended to allow one machine to push another off the grid so it will not work any longer?
Dec. 17, 2010
After playing a few more times the appearance of the extra moves doesn't seem to be level based, but more just completely random. I have some games where I'll get several and some games where I get none. Trionzero's suggestion that leveling up adds extra moves is a good one IMO.
Very enjoyable game. IMO Blitz Mode is far more enjoyable than Normal mode. That's just my play style though. I'm sure there are people who feel that normal mode is more fun. One issue I see in normal mode is that toward the later levels (around 9 to 10) you start to see less and less extra turns. I can understand the reasoning behind this, but perhaps making it so that getting combos or very large loops increases the likelihood that extra turns will appear with the new lines would add some extra strategy to the game.
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