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Game comments and reviews
Apr. 21, 2011
The Nurse and the Assistant were my prime suspects, being that they were both professional assassins. But then the nurse pulled an airtight alibi on me and it turned out the killer wasn't an expert in firearms, so there goes the assistant. I passed their names on to special investigations anyway, cause, you know...they were professional assassins. I can here Jim Beam calling to me, telling me I'm no good...but one more 5 clue and I can blow this case wide open. Take down the entire corrupt system....
Oct. 22, 2010
I only wish I had more time to hammer more turtles into buzzsaws.
Jun. 04, 2010
One of the best puzzle platformers I've ever played on Kongregate. Can't wait to see more levels. Nicely done!
Mar. 21, 2010
Simple, well designed game. I had played an hour before I realized it!
Aug. 04, 2009
Fun little game. One suggestion: Build in challenges...like blow up with 1 dynamite or with less dynamite or something to that effect. I just used all the sticks I had every level!
May. 24, 2009
Great card game. I loathe the spin aspect. I'd rather you paid us a bit more money and then allowed players to "spin" for ultra-rares or more money or something. Right now, the spins have yet to give me a card and they don't really add anything to the fun.
Apr. 23, 2009
Great music. Nicely designed, challenging (for me!) and fun levels. Love the look, feel and design of this game. 5/5
Apr. 19, 2009
Rooooooaaaaaaarrrrrrr!!!!
Apr. 13, 2009
Good game. Intriguing story line. Suggestions for future versions: Have an "upgrade all" option...so that you can upgrade all turrets/bays of a certain kind all at once (instead of having to click into each one). Allow for "ship" upgrades. Like expand view (which was annoying!), shields, better aim, repair priority, etc. Essentially ways to improve the AI! For the big gun, maybe offer different types of shot? Like one for big ships, one for small ships? To increase difficulty, add a cooldown to the main gun....as it was, I just held it down the entire battle! Great game. Neat concept. I love playing a massive battleship!
Apr. 12, 2009
Good start. I think difficulty needs to be ramped up a bit and maybe add bonuses for actually moving forward. As it was, I just built 3 walls after I got the machine gun and decimated any zombies that got close!
Mar. 15, 2009
Needs a save. Desperately! And yes. You can hire more than one merc. Prepare for slowdown though!
Feb. 20, 2009
I like these kinds of games, but that last boss is not so much challenging as he is completely boring! He heals so fast I had to eventually save up enough to sick 4 plasma turrets on him! I agree on more upgrades...and what does the emp turret do besides waste gold? Just curious!
Feb. 10, 2009
High production game with a great game play and funny scripting. Even the end was fun. What more can I ask for? 5/5
Dec. 30, 2008
Better than the first one, but I loathe the sudden rush of Uber mobs of troops when you start beating down the palace. It then becomes a seesaw (and hobbit zerg) just to keep them back until you get your super-arrow attacks refreshed. Also...knockback is ridiculously overpowered.
Dec. 21, 2008
I really enjoyed this game until I got to the last tier of challenges...to repeat what everyone else said...they suck and rely far too much on dying and reshuffling until you get the right cards. As a suggestion, I'd tweak them...maybe alter the decks for each challenge OR add in hp or some balancing factor. Take challenge 15..I'd at least have the player start with Invulnerability so he doesn't get 1 carded. For challenge 16, I'm already losing because of the sanity issue...why not give me a little more hp to work with so the challenge is balancing discards (for sanity) with doing damage? Or provide double sanity for discarding. Then it becomes a challenge instead of "oh joy. killed on the second card again before I could do anything." Alternately...you could change the name challenges to something more appropriate like "frustrating ways to play an otherwise fun card game!" I look forward to your second release with deck builders! I really do like the game!
Dec. 05, 2008
Step 1: Bazooka Men Step 2: ... Step 3: Profit!!!
Oct. 22, 2008
Great design, fun game and I love the concept. Also, I found it challenging which is a plus.
Jul. 18, 2008
Hmm. Survived 20 nights....no badge. How do you know how many headshots you get???
Jun. 13, 2008
Great roguelike game! Want a way to save (not that any of my attempts last long anyway).
Easy controls and I'm finding getting the badge hard!
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