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Game comments and reviews
Dec. 27, 2012
Mute button doesn't mute booster? Please fix
Jan. 11, 2012
Thank god for multiple tabs in chrome, low quality, and mute. Me and my computer can ignore the game entirely and still play it.
Dec. 15, 2011
Eating sugar while playing this would probably end very badly... *bounce*bounce*bounce*bounce*bounce* GO FASTER
Sep. 14, 2011
For some reason this reminds me of Descent (when you're going through the tunnels) as well as battlezone. Ahh, the nostalgia.
Developer Reply
Aw Descent was awesome!
Aug. 29, 2011
Enemies still get stuck (I think boomerang tower glitched a mob that hadn't entered yet.) When time skips/is sped up, buildings do not keep up, mana is not restored faster, poison doesn't keep up, and fire doesn't keep up; pretty much making Speed up button useless.
Jul. 26, 2011
Needs better pathing and magnet upgrades. I mean, why would the penguin want to walk across the map to kill a turtle when there's one standing next to him.
Jan. 17, 2011
The problem I came across was that you can't restart making a burger. Sure you can take off the solid toppings, but when you put a sauce on (BBQ, mayo, mustard, ketchup) you can't remove it. Problem there is that if you have a customer who is before the other customer (who wants mayo lets say) you can't start the burger over. There's a trash can in the grill for patties. Make one for the buns.
Jul. 13, 2010
I love this game, and it really would have helped for bio class, but there's one HUGE *bug* that annoys me. If you increase the size of your cell wall with membrane, at some point later the little membrane will make its way to the wall. IF it reaches the wall *while* your pseudopod is *stretching* the game will glitch and your walls will clip your ER/nucleus and you will no longer be able to move around with your pseudopod.
Feb. 25, 2010
Movement keys are finicky. Hard to do precise movements that this game requires.
Jan. 15, 2010
Finished all the levels. Nice easy puzzle
Dec. 20, 2009
Cool game. Very interesting concepts and nice story to go along with it.
Dec. 01, 2009
boring. Also, game has bugs in "handshake" system. Went to buy planner for 700 and I bought the person and didn't lose handshakes.
Nov. 02, 2009
Love it
Mar. 08, 2009
The health of units needs to be completely overhauled. At this point in time, it is easier and more efficient to buy lvl 1 turrets (100 gold) rather than save up for the more expensive ones. Consider making them less powerful and lowering early creeps health/raising late creeps health more.
Feb. 22, 2009
But otherwise quite enjoyable. :D I look forward to the polished product.
Glitched on 15 that froze the game. And, as far as I can tell, 14 is unbeatable unless the MAGNET is SUPPOSED to do that...
Feb. 17, 2009
The shapes are not coming out of the line anymore. I've refreshed the page multiple times and waited for the line to revolve to the bottom of the page, but nothing. Anyone know how to remedy this?? Really enjoy playing this game.
Jan. 21, 2009
The load/scoring time does take a little long, but other than that (and imo, that's not that big of a deal) I love it. It really makes you think, although I do have to say that you start seeing patterns after a while.
Jan. 19, 2009
Takes...way....too...long...to...do...anything...
Oct. 26, 2008
Need more of the entire level rotating. Kinda got old since the pieces kept rotating clockwise/counter clockwise. And short. Otherwise great!
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