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Jan. 13, 2015
@Explict I also have a mac, instead of ctrl use cmd
Dec. 30, 2014
Maybe a gold/damage ratio would be useful for level ups and for upgrades... to know what is the best use of money
Each creature (or area) should show a gold/hp ratio. It would give an indicator of the size of the reward compared to the time/effort that was needed to kill it. (The "average gold per minute" suggestion in the top comments is good... but would be harder to get... or imprecise since it would need to consider many more factors that are not necessarily constant... DPS, Click damage, clicks per second, spells used, etc.)
Dec. 18, 2010
I hope this comment doesn't get voted down just because I'm more critical. Yes, this game is well made, relaxing, smooth graphics and all those lovely things. But it is just the same as the two previous. Only a christmas theme (even though some of the levels have no link whatsoever with christmas). normally I would give 4/5 to a game like this, but I give 3 because I didn't see anything new. Also, I finished both modes in less than 15 mins. I know about the high scores, but i'm not interested in playeing the exact same levels over and over again. I still think it's a very good game, I just don't see it as excellent like others might see it. (don't down rate because you simply don't agree)
Oct. 21, 2010
Controls need work, story? I didn't see any story... no sound... no atmosphere... good concept, but nothing new... besides the fact that it was done in 24 hours this game is not impressive
Jul. 06, 2010
Also, please don't compare this game to other games "atmpsphere" games like company of myself, in this case ;). Unlike this game, company of myself has a well structured story and intrigue. If it wasn't for the atmosphere in this game I would have rated it 1/5. Just because the atmosphere seems "deep" there really is no message or story, only parts of intrigues to make you want to go on but don't really relate to each other.
... The atmosphere is indeed very well constructed. However, it is very difficult to make sens of this whole thing. I feel like the creator simply added elements to hook the player's attention without bothering about the story itself...
Jun. 16, 2010
what was the original ending?
Mar. 14, 2010
Good game, well thought out! Gets very repetitive and in my case, I lost interest after 5 games. I'd give 5/5 for the idea, but 2/5 for the rest... in all --> 3/5
Mar. 13, 2010
Nice story, gave it 5/5 another story with the same "type" of ending was written a very long time ago.
Feb. 25, 2010
movement should be controlled with right hand, abilitites and colours with the left... or even better, you should offer players a choice
Feb. 02, 2010
walk through on http://www (dot) youtube (dot) com/watch?v=nbVRA452LwU
Jan. 16, 2010
I prefered episode 1, but still very well done and very captivating. Bell? Button?
very nice game, why do we need the button and the bell?
Jan. 03, 2010
how can i "retry from previous levels"?
I beat the game without impoving greed at all
Dec. 18, 2009
ok game, when you finish a game and want to start another one you have to reset the page because the black square stays in the middle of the game. Instead of a limited ammo it would be good if the guns overheated if you fire too much... also, once an enemy plane starts firing, it is impossible to finish it without being shot (but that does add some kind of twist in the game). 3/5
Dec. 02, 2009
imply boring
Nov. 29, 2009
Good start, but its definatly not finished, the interface has a long way to go, and the manuel shooting does not work
Nov. 27, 2009
the first level spell is almost as good as the fifth. And is there a point in upgrading the archery?
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