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Dec. 30, 2010
Really great game but I am missing a Final Boss, one with tons hp. Also an infinite level would be great (one that doesn't finish till you die).
How the hell do you do last level? I have tryied 3 different ways and despite having apparently the same paintings as the objective ball, the don't seem valid.
Dec. 18, 2010
Omg, you can order your pet to stay. So great!!!! (I just realised, after my fourth pet died).
Dec. 09, 2010
Please, more checkpoints. And learn from Super Meat Boy: a delay when dying is cool the first time, but not after the tenth.
Nov. 04, 2010
Random and boring game, but still 30 points. Next time try being less lazy, please: "INSTRUCTIONS: Instructions are in game".
Aug. 16, 2010
Too many distractions.
Aug. 13, 2010
More ideas: - Make attacks more interactive. There is nothing to do while the attack is happening. Maybe a way to use cannons, send a cavalry attack... could make an attack way more interesting, rather than just press the fast button. - Rotate bastion hotkey? - Autofast button rather than keep pressing the button. - For cannons and minigun more than 4 possible directions. Maybe 8 could be enough. - Improved AI. Sometimes enemy troops rearange in a line so that it is easier to kill them. Also if a wall without troops is placed in the middle of nowhere, engeneers will head to destroy it while the clearly shouldn't.
Great game but too easy imo. Even hard maps are as easy as others (more waves doesn't make it harder as usually in the last waves there is nothing to build). Here are some ideas: - More units per wave rather than more waves. Instead of 4 units per enemy line maybe in medium there should be 6-8 and in hard up to 12 units per line. - Some units are clearly way better than others. Minigun and greenjackets are 2 examples. A defense full of greenjackets is enough for any attack. Cannons are not worth as they are very slow attacking and usually there is only one or two enemy lines in the first wave (so the attack is wasted). - Something like a "final boss" could be great because maps are usually very repetitive otherwise. Some examples could be a cannon, a "ram", a "unit transport" that releases lots of troops when killed... - More units. For example cavalry to kill those enemies that attack from far away.
Jan. 09, 2010
K+5+Ace = 25? WTF. No split, no double, no insuranceโฆ Sorry, but this is not Blackjack.
Jan. 05, 2010
Saves are not stored in normal cookies. Instead they are stored in flash cookies. You can access them at adobe site: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html, or using a firefox addon such us BetterPrivacy. There I think it is chat.kongregate what you have to delete, but I haven`t tryied because I don't want all my saves to be removed. Insted you can play at other webs and delete those flash cookies instead.
Dec. 31, 2009
All but challenge 4 are challenging and interesting, but challenge for is totally senseless. Apart from that, this is a good game.
There should be a surrender button, specially usefull for challenge 4.
Dec. 30, 2009
Yet another game of these. Sooooo originalโฆ
Nov. 05, 2009
Capital cities are 8 stars cities: Grobben, Caesarea, Tiflis, Ra Gorod, Cardiff and Nagoya. No need to conquer everything to get the hard badge, just those cities and fight their leader.
Jul. 20, 2009
Nice game, but the problem I see is that last levels are easy while some in the middle are hard.
Jan. 09, 2009
On the first page, right click on "click here to ..." and then open in a new window.
Jan. 08, 2009
Can't see why you say it is different from shootorials. It is the same but only the basic things. No bosses, no power-ups. You shoud fix a bug: you can go to the left off the screen, and from there you can shot but you can't be damaged.
Jan. 07, 2009
Really nice idea, but very bad programmed.
Jan. 06, 2009
@JoeStrout: An array doesn't contain objects itself, but instead it keeps a pointer to where the objects are. So when you destroy the object (at the line: "this.removeMovieClip();"), the pointer is also destroyed). So no, it doesn't get bigger.
Jan. 03, 2009
Missing basics, aces don't work properly: sometimes they count as 1 when it should be 11. For example i got an ace + 10 and it was 11 instead of a blackjack.
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