beaniator's Comments

Game comments and reviews

Outpost:Haven

Oct. 31, 2012

1

Must have missed the game on its first badge! Very fun, agree that the flashlight having issues with places designed to be dark is rather confusing. Dragged up to five stars due to the developer answering comments- thanks for paying attention guys!

Developer Reply

No worries, I just wish we had the time to fix some of the bugs ( the sticking in holes one never happened once during all the beta testing ). Thanks.

Strike Force Heroes

Aug. 07, 2012

-5

2/5 for me, cursor lags on even a high end pc on minimum settings, bad spawning systen and a difficulty curve thats all over the place. Good AI allies and a lot of content drags it up

Fairway Solitaire

Feb. 29, 2012

1

@TheChad, both terms can be used. They are actually correct.

WarLight

Oct. 14, 2011

2

Level 1... huh, it's just risk with neutrals. What's all the fuss about? Level 2... ok, so there's also fog. Nice, but still not sure why everyone loves it. Level 3... WHAAAT??? This is amazing!

Call of Gods

Sep. 27, 2011

5

Sigh, more broken English. If I'm gonna be on a game for ages to get the badges, I'd rather be reading correctly constructed sentences. This is gonna make me quit early...

Zombotron

Aug. 01, 2011

2

Really enjoyable game, reminded me of the old 2D shooters. Actually quite like the lack of melee attack, it teaches you to conserve your ammo. Far too many shooters just chuck ammo at you all the time, making accuracy totally unnecessary

Edmus

May. 20, 2011

3

I like it! Simple idea and very nicely executed. Medium badge is bonkersly easy, mind :P

Orbital Onslaught

Apr. 08, 2011

7

Brilliant game. Saw the concept, loved that, played it, loved the execution. Would like a replay level or continue after end option, but still 5/5!

Insectonator

Apr. 07, 2011

0

@damerdar - It might be the bazooka, I managed to get 9 kills for the bazooka achievement before I'd even unlocked the weapon... I may have missed something though

Poor tutorial with regards to the actual game mechanics (it doesn't actually explain most of how the tentacles work), and the difficulty curve is absolutely everywhere. Not bad, but not great.

World Cup Kicks

Jan. 31, 2011

12

Man, my strikers ought to be fired given their conversion rate... how do they keep missing from there!?

Spitfire: 1940

Jan. 25, 2011

3

Very fun game. My only complaint would be that the 'random' events seem like they come up in relation to how well you performed during the day - I was closing in on a really good win with all cities 100 %, before being hit by negative event after negative event. After about five of these in a row, I was down to just six planes with five different raids. Four raids got through and, lo and behold, positive event. It's just very irritating if you're productions are on a very fine line. That said, it's a minor complaint and I really enjoyed the game.

Adapt or Die

Jan. 06, 2011

6

I found it a bit irritating really. The concept was brilliant, but any level of any difficulty tended to end up with a resort to spamming any unit you could click rather than having to think about the type you were choosing - and hoping the rather clunky controls worked as you wanted them to. Would like to see a sequel with a few of the criticisms here taken on board.

Elements

Apr. 13, 2010

0

Would be a lot more fun if the deck drawing was actually random. The amount of times I have received all my pillars in one huge block makes e certain that they seriously messed up that bit of the game

The Necronomicon

Apr. 12, 2010

0

Good normal mode, challenges have far too many insta-kills, extremely buggy damage done with respect to defence and attack 3/5