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Game comments and reviews
Jan. 26, 2013
has anyone tried the full version of this game ? is it worth getting ?
Jan. 13, 2013
easy medal: Create a planet with a population of 6000 million. But make sure in the next version to have stricter effects on population when the planet isn't in an ideal temperature zone.
Developer Reply
Yes, and what about a medal for keeping a planet in the green area for more than 10 orbits, with out the use of the particle controller
Jan. 12, 2013
Awesome game! Instead of hitting the restart button. It would be great if i could click on the tile and it resets.
Jan. 01, 2013
@miniminimini agree. And its still just as difficult as the first time I played it.
Dec. 19, 2012
@zezima18558 what? you mean like Refreash...
I really love this game! but in future updates is there going to be a way to give planets a 'set' trajectory so they don't inevitably crash into the sun ? or is there already a way to do this ? (im not 100% sure but i think that the planets in our solar system don't crash into the sun because of a sort of elastic effect that is caused by the gravity of the planet having the right ratio of weight to the gravitational pull of the sun) but you guys are probably astrophysicists so you'll probably tell me im wrong....Great game, has really progressed since the first time i played it.
Hey azteknologya, well as of SolaSim 4, pressing + or - (on you're keyboard) can alter your planets trajectory, but I realize its a bit un-intuitive, so in SolaSim 5 (almost ready for release) these abilities will be easier to use and you'll have more control over the planet.___________________Also gravity is the "elastic force" that keeps the planets in balance and as you said its about getting a ratio between the planets mass and velocity, and the suns mass. So technically you should be able to get a balance in SolaSim 4 (I can say this because I have found the right settings and posted them, you can find the settings in the 'UPDATE' section for this game)._________________ Thanks for making this game 1 of your favorites and thanks for your comment. Hope you check out Solasim 5 which will be release in the first week of 2013.
Dec. 17, 2012
I really don't get everyone. why does a multiplayer FPS need NPC's, why do we need all these addons and extras ?! just keep it pure and simple.
Dec. 10, 2012
This is very well done in terms of the graphics. Obviously this game is just a demo that looks like it was abandoned, but it has huge potential if anyone bothered to polish it up. It doesn't need multiplayer, it just needs missions and better AI. Arma anyone ?
if you're having trouble with level 3 make sure to check every corner in both rooms
Dec. 04, 2012
just a quick tip for everyone. Make sure you draw a big stickman, makes walking faster
Oct. 26, 2012
why don't the enemies attack each other ?
Sep. 16, 2012
Reminds me of 'Binding of Isaac'
Sep. 11, 2012
I would highly suggest that you guys go onto the cs-portable site and play there aswell. More people and more maps to choose from !
Aug. 21, 2012
great new concept
Jul. 09, 2012
awsome game, sim tower style. Although there seems to be a lot of hamburglers
Jul. 08, 2012
I don't really understand the purpose of traffic lights....the cars seem to move at intersections perfectly safely and efficiently on their own.
The 'keep for playing just for fun' idea is perfect ! I really hope you make another one !
Jul. 02, 2012
this is a really amazing system for a risk game. all you need to do is replace the cards with real units and you could have an 'improved' version of risk on your hands. If you go this route, I suggest axis and allies.
Jun. 06, 2012
Max Ball oh god, more references like that and it'll become one of the best games on the internet
Thanks) I just miss Max a lot, so I've made the movie about him)
Jun. 02, 2012
I think that it would be nice that if you kill a gladiator, they don't magically come back to fight you another day
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