arakell's Comments

Game comments and reviews

Max Damage 2

Apr. 19, 2014

23

There is a fine line between challenging and annoying. Anfortunately due to heavy dependance on randomness in many situations, this game crosses that line too many times.

Papa's Wingeria

Jul. 16, 2012

3

warning: don't play this game when you're hungry (same as any other papa louie game). i've made the mistake...

Wake Up the Box 3

Dec. 22, 2011

1

the "got stuck? check the walkthrough" message must be one of the most annoying things EVER

the same as original. amazing idea, innovative yet very simple gameplay... and extremely boring. a fast forward button is a must!

Moonlight Differences

Aug. 27, 2011

5

difference games like this always made me wonder what is the "canon" form of the images - now, thanks to the gallery mode, i know :)

Meh. One of the easiest hard badges. Pretty well made game, though, apart from some annoyances already pointed out by other players (such as having to push space, or not being able to have a clear look at the level before running it).

such a shame designing music-based game in flash which is known for hogging the processor, lagging, and most importantly, terrible sound synchronization. especially under linux. due to that it was actually easier for me to play with the sound on, and did it just to get the challenge badge. otherwise, until flash is fixed the game is simply unplayable on some systems and computers :(

Impasse

Jul. 19, 2011

1

last level is a killer. but i made it! yeah!

Cardian

Mar. 24, 2011

1

like most of games by undefined, great idea, a bit worse execution (with a few annoyances, but nice in overall), annoyingly slow, and barely usable GUI.

Sugar, sugar

Mar. 22, 2011

-1

cool idea, but annoyingly boring

Wake Up the Box 2

Oct. 02, 2010

0

level 30 ruined the game for me - there's no logic involved, no agility, just pure dumb luck that you accidently put the last piece pixel-perfect in the correct spot. a big minus for that one.

Einstein's Riddle

Aug. 05, 2010

3

Nice implementation of a classic puzzle. Unfortunately the developer didn't account for the fact that on different systems the fonts might be rendered a tiny bit differently - the result being the clues being unreadable (the last few words tend to be cut off).

4 Differences

Feb. 09, 2010

0

loved the FLCL reference

Paradox Embrace

Jan. 07, 2010

0

somewhat short and easy, but the concept is really good. 5.

Run

Aug. 30, 2009

0

kinda reminds me of SkyRoads (but more-dimensional and more simplistic)

Achievement Unlocked

Jan. 08, 2009

0

226 secs :D

MindScape

Aug. 25, 2008

0

insane. love it. 5/5

MARDEK RPG: Chapter 2

Jul. 21, 2008

0

*sigh* i want chapter 3 now...

SHIFT 2

Apr. 24, 2008

0

the CC is a lie!