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Game comments and reviews
Aug. 24, 2019
Would appreciate an option to change the attack bar animation from an ease-out to a linear function
Jun. 21, 2019
Some of the weapons are really neat, it's a shame how long you need to grind to unlock them though
Developer Reply
With each update the game will expand in its scope and soften the progression!
May. 20, 2019
Game is pretty good, but could use a bit of a balancing. Many of the passives cost too much early on and don't really provide a tangible benefit. e.g. what is 0.5% increase on a stat going to do for me. As such the only worthwhile passives are dmg/hp and %RP increases, since the dmg/hp passive gives a sizeable bonus per point, and directly helps you push further. The biggest cap on progression early on is Energy Matter and research time, and given that it takes about 10 hours of semi active play to unlock auto rebirth and wave skip, it feels grindy at the start. Also, I found that HP doesn't matter much in this game past the early game since it's more efficient to put everything towards more dmg to kill the mobs before they even touch your tower, than spreading between HP and dmg.
Apr. 27, 2019
what is up with people downvoting suggestions
Apr. 26, 2019
suggestion - a button to highlight all plains/mountains/forest/etc.
Jul. 05, 2018
Can we get a button to turn off all graphics (leaving only the simulation running and the resource bars visible), because at high levels the game slows down significantly especially with time warp
Dec. 11, 2017
needs more balance, the game is way too easy
Jan. 20, 2017
Cool game, very refreshing to see an idle incremental that has innovative mechanics instead of the boring buildings/DPS system. Had me playing for 6 straight hours. Keep it up!
Jan. 02, 2017
Suggestion: Give new clovers a 0.5s immunity to sell/museum
Nov. 27, 2014
why are electrons larger than protons and neutrons
Sep. 08, 2014
Why do my friends get to float while I bash myself against the ground
Aug. 27, 2014
Why are we killing turtles :(
Jul. 19, 2014
Is it just me or is the new update making the game laggy?
Jul. 17, 2014
Lemonade stand OP
Jul. 16, 2014
With the new update, I think 1k lemonade stands bring in cash faster than 600 oil companies with maxed upgrades.
Jul. 03, 2014
@7starHaku how about these? while(progression>=100) { progression-=100 money++ } or money+=Math.floor(progression/100) progression=progression%100
Jul. 02, 2014
I'm wondering if it is even economical at all to get the x3 upgrades for some of the earlier investments since they cost a ton and only provide a tiny boost.
Jun. 27, 2014
needs a bit more difficulty
Jun. 18, 2014
I just realized that you could move the dude watching paint dry using arrow keys.
May. 02, 2014
I bet the devs of this game play DotA
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