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Game comments and reviews
Feb. 17, 2016
This game actually has really good behavior when used with an auto-clicker. It was able to register the clicks with under 10 microsecond intervals, making it easy to max everything.
Nov. 09, 2015
I can't seem to solve level 12, and the walkthrough is no help at all, since the level is subtly different. I have thoroughly explored its geometric space, and I am fairly sure that the change to level 12 renders it impossible to solve.
@Avarice7x I noticed the world line counter, if that is what you mean.
Oh wait, you have 'bonus ticks' instead. That is also a perfectly respectable way to do it.
Please make this do offline updates!
Oct. 31, 2015
So far I have levels 1, 2, 8, 10, and 16 under par. 4, 14, and 17 might be doable with good timing. The rest I am fairly sure cannot be beaten with a score below par.
Apr. 07, 2015
For the record, everything that happens over time in this game uses polynomial growth, which is not and never will be the same as exponential growth. (If it were, modern cryptography wouldn't work.) Please limit the use of the word "exponential" to cases where a function's derivative is proportional to its value, such as the cost functions for many of the upgrades in this game.
Apr. 02, 2015
You should have made the drop on level 17 just a _little_ bit shorter, and added an easter egg in case you managed to get her out by doing a double-head-jump.
Mar. 13, 2015
I wish there was a way to hide the unit buy buttons (or move them down below the upgrade buttons) once it no longer makes sense to buy them directly.
Mar. 12, 2015
Really wish we could use the motors to drive other spinning parts. And that we had some type of explicit transmission system, so I can use a super-big wheel as a flywheel to drive some smaller wheels, and so I can make a Jansen walker.
Would be nice if there was a way to drag around multiple connected parts at one time.
Mar. 09, 2015
Love the game, great ending!
Feb. 19, 2015
(I could then write my own optimization program to determine what the very most optimal set of upgrades given a certain upgrade window and the period until the next interaction window.)
It is interesting how much fun adjusting the coefficients of a polynomial can be... Adding the ability to compare graphs of different upgrades would be nice, though. (Or just add an easy way to extract the coefficients so we can plot them ourselves.)
Jan. 29, 2015
The artifact thing is stupid. What sets go with artifact 4? Just tell us, don't make us 'figure it out'.
Please add a way to view the total bonuses for a set, and a way to equip/remove entire sets at once.
Your animation for revealing lottery winnings is just sooooo slow. Please remove the animation altogether - just instantly reveal the winnings side-by-side and have an OK button.
Jan. 24, 2015
Here's an idea: allow players to re-earn each achievement across different universes, keeping track of how many times they have earned each one. (Also add something indicating what their highest number of achievements in one playthrough is.)
Jan. 22, 2015
Green one needs a trajectory prediction overlay.
Jan. 16, 2015
Needs a `sleep` command. For instance, in the first room, `sleep in bed`. I also attempted to sleep during the part where you wait for a long time, but it kept telling me I was thinking things even though I was clearly sleeping.
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