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Game comments and reviews
Feb. 12, 2018
I love this game. It's just on the cusp of being understandable, with fairly clear rules once you investigate. I feel like this is very much an 'experiential' game - all about the joy of discovery and simple act of engaging with and playing with a puzzle and new set of toys. I very much look forward to new games from you.
Mar. 02, 2015
I liked the idea behind the game, but in the 5 levels I played, the only 'puzzle' was estimating your jump distance. I wanted to like this game, but found it a bit dull.
Dec. 15, 2014
Other than that, and the slow animations, it's a fun game so far.
I like the colour-wheel concept, but blue and purple seem to be in the wrong positions (they should be swapped). Swapping them would make the game a fun use of colour theory, rather than somewhat arbitrary association.
Nov. 17, 2014
The time at the very end (8:20) is the one part that I felt a bit annoyed by. Nothing suggested that particular time and I was just lucky enough to find it through fumbling. Apart from that dissatisfying element, I enjoyed the game and the concept. The room is one life...
Oct. 14, 2014
Fun while it lasted. A light and simple game. Last boss really suffered from slowdown though.
May. 12, 2014
Needs a bestiary and a screen to see your achievements. The latter is so obvious that maybe I'm missing something? (Help appreciated.)
May. 07, 2014
An OK game. Got 57 on my 3rd go. Needs highscore integration. Getting points only if you're midair seems odd.
Developer Reply
Thanks, yeah I definitely need to look into the high score's api. Not getting points at certain times was a bug and should be fixed now.
What this game really needs is a way for us to instantly understand that our fish are being sold. First time, I went to the shop, couldn't work out how to sell fish (maybe I already had since I had $4) and then exited to main menu. It hadn't saved. 2nd time, I realised that the fish were auto-sold. A screen telling me what fish I had caught and how much I sold them for would be appreciated. If I'm playing a 'realistic' fishing game, I want to be able to associate with the fish! Also, it's better feedback, so we know what fish are more valuable.
I can hear music playing but nothing is visible.
Can't work out how to get past L2. Either this games is messed up or I'm missing something obvious. Sticking in walls and odd decisions in iconography suggest to me that it's the game that's at fault.
A message of 'it is useless' whenever we click on anything we can't use seems terrible. 1 - discouraging. 2 - having a couple of words referring to the object we clicked on would be a better feedback, confirming what we clicked.
Actually kinda fun once I worked out what I was doing. Crazy theme. Not enough levels at all, though. Seems unfinished.
Oct. 17, 2013
The slow walk of this guy is SO DAMN IRRITATING. I understand it's a game of stealth & patience but you're pushing that mood beyond reasonable limits.
May. 07, 2013
I like games that offer a series of challenges but definitely prefer to have multiple things to work on at once. And if we were offered 3 objectives to work on at any one time, it'd become less grindy (since we could achieve multiple objectives simultaneously) without becoming less difficult (since we still need to achieve the goals).
Mar. 24, 2013
(SPOILERS) I like the game, but the overarching story confuses me. So, after having done certain things in previous dreams, when death catches you, you have peaceful dreams? But retrying takes you to the same angry forest that continues to hurt you. I guess retrying is suddenly no longer 'canon'? If we could actually stay on the peaceful dream, that might make sense somewhat. I don't really understand death exploding and then revealing the meadow. One thing this game brings to mind is reincarnation and trying to accomplish certain things in past lives to attain nirvana. But I guess that's not your intended meaning? Is there any intended depth to the story here?
Oct. 25, 2012
I'm enjoying this game and will play on despite having gotten both badges. However, I feel that 'coloured' mode kinda takes away from the beauty of normal mode. Why is it even included? On another note, you should give us a list of achievements if you wish us to strive for them. If you don't, then no worries.
I LOVE the fact that you don't need to collect every star in one run. It makes it a bit more enjoyable, not needing to repeat yourself and 'find' things you've already found.
Oct. 04, 2012
Wonderful. Genuinely affecting.
Cute idea but as is, it's basically just fetching and collecting things over and over. Seems dull without much/any variation.
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