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Game comments and reviews
Oct. 02, 2014
Suggestion - put the amount of clones you can use for each training before you stop getting stats/sec. You can experiment and find this out on your own, but it would be easier to have the info readily available
Aug. 27, 2014
Unbelievable soundtrack, well done :)
Aug. 18, 2014
Gets pretty easy when you realize most of the puzzles are solved by making every piece symmetrical.
Jun. 03, 2014
I had over 2100 badge images to load, and the loading process not only took several minutes, but consumed a lot of my laptop's processing power and internet connection (my downloads nearly stopped, couldn't open another tab, etc.) I have a decently powerful laptop so this shouldn't happen.
Developer Reply
I'm sorry for that! I'll try to optimize the loading method...
May. 28, 2014
Level 24 is the coolest puzzle level I've ever played.
Apr. 06, 2014
When multiple things are unlocked, all should be shown in green. Have control instructions always reflect ability to use wasd and k (e.g. "release fire button" rather than "release x"). Make health more obvious, it's a bit too subtle at the moment. All the suggestions I can think of at the moment, keep up with the great work!
Feb. 15, 2014
The dynamic music is unbelievable
Feb. 12, 2014
"...based on the hit trending app ‘flappy bird’" This is completely, 100% ripped off the app. Are you asking to get sued?
Jan. 23, 2014
It's a shame because once you learn the rules behind where numbers can go, you stop trying to imagine dice and just play by the rules, making it much easier.
Nov. 24, 2013
I need to explain to you all how incredible this game is. Think about your standard game. You die, you restart. Eventually, you win. But imagine each time you restart, you're a different copy of yourself. One copy actually made it out. But what of the other lives? Are they not of equal value? Like the game says - "Life is a game."
Nov. 05, 2013
Only two issues I've found would be: Revived units should not still be poisoned, and completing the game on any difficulty should automatically untoggle the "show tutorial and help messages" option.
good catches... will work on those ASAP.
Oct. 19, 2013
I cannot emphasize enough that you need to play this with headphones. The sounds coming through each ear are perfect. Just wait until the end, it's like you're part of the game.
Sep. 28, 2013
Loved the game. Only problem was the jetpack will sometimes tend to drop me off in a gap and hurt me.
Jul. 03, 2013
The end is only just the beginning...
Apr. 24, 2013
Here's what's amazing about this game: 1) The plot is extremely well-thought out, making the game feel linear even when you need to go back to get all the endings (if you don't know what I mean, beat the game first). 2) The music is just menacing enough to fit the theme of the game perfectly, reminds me a lot of Metroid Fusion. 3) The puzzles may not seem especially difficult, but you need to consider that each floor always has the same people in the same positions, should they live. The same puzzle is always used on the same floor, and you're able to get different outcomes based on who is able to live. That in itself takes a huge amount of planning, kudos to the developer. Overall I found the game flawless: ingenious, exciting, and menacing at the same time. 5/5
Mar. 29, 2013
You don't need to win a race in Haddock mode to get the hard badge...you just need to complete any race after unlocking Haddock mode.
20 seconds Front Wheelie time? Da eff?
Feb. 12, 2013
Is tree/stalagmite growth based on luck? I can't seem to beat 122 years, even going at what appears to be the fastest way possible.
Jan. 23, 2013
If the medium badge is not working for you after beating the game, try going to the main menu (ESC from level select).
Jan. 05, 2013
Came for the badge, stayed for the amazing, amazing game.
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