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Game comments and reviews
Apr. 19, 2020
In the Skill Details, there's a "GPS" value. This is calculated as "Gold Per Worker" x "# of Workers", which technically means "Gold Per Individual Job Completion". However, I think the majority of us players would "GPS" to really mean "Gold Per Second" especially when the progress bars are nothing but a blur. And that's one stat that's missing. Suggest to add two more stats: "Time/Job", and then "Gold/sec". From this data I can then determine that actual "Gold/sec" would be the current confusing "GPS" value divided by "Time/Job".
Jun. 13, 2019
Please fix the scrollbar issues due to the game's window size.
May. 25, 2019
On the last level, I lit the fire as I missed the jump. But I won before I fell to my death. :) Nice. Not a bug... Just good (or bad) timing.
May. 19, 2019
According to the intro, the year is 202020. :)
Developer Reply
Yes.
Apr. 15, 2019
This is the game series that Angry Birds ripped off to make theirs from.
Apr. 02, 2019
Umm... BAT files shoot 0s and 1s? They aren't binary files. It should be shooting DIR, CD, * and > :)
Can there be an option to turn off the music separate from the SFX?
Mar. 20, 2019
The game was stuck on Loading. Saw the comment about it maybe related to Ad Blocker filters. After adding this custom filter exception, it works: @@/images/social_$image
Jan. 17, 2019
Seems like after you add a point to stats, your team starts moving on the map to where you "clicked" the stat point button.
that is a bug thx for reporting it
Dec. 22, 2018
Would it be possible to add a "Highest Level Completed" for each of the characters? At least until you win once.
Nov. 27, 2018
I was wondering what was thrashing my hard disk so much, then I found you're using a local database to continuously store the AI/Learning metadata.
Oct. 12, 2018
It's the Slurpy Derpy tune. (and made by the same folks)
It sure is ... I had the SD music in as a placeholder and when I finally changed it to music specifically for Swarm Sim the players revolted and demanded the SD music back :)
Aug. 06, 2018
lol. Sleepy Knight makes a cameo appearance.
Jul. 30, 2018
What's the meaning of the green scrollbar at the bottom going from "RIGHT to LEFT"?
It's ticks each time a enemy is spawned, it's off screen because I don't want them to materialize from thin air in front of your eyes. May change the way spawning appears in the future. Thanks for playing!
Jun. 23, 2018
...and how many times did I rotate the wrong direction because I lost my orientation? Perhaps if the W/R rotate tips were always on the screen (like in the corners), that would help. Otherwise, it's pretty cool.
I'll look into what would be the best way to help with that. Thanks for playing! :)
Jun. 20, 2018
Color of the text for your XP and Enemy HP bar is not bright enough.
yup. Needs hotkeys for skills and the usual C and I for Character and Inventory.
It's done ;-)
Feb. 17, 2018
It's got some potential. But first, it needs to stop the popup when you die.
Zstoner, thanks for you tip! I will remove it, ok?
Feb. 10, 2018
Allow arrow keys as a movement option. But cool so far. Reminds me of the old "Impossible Mission" game.... 'Stay awhile... Stay FOREVAR!!'
Yeah - I'll put in arrow keys for the full version of the game.
Oct. 17, 2017
Whoa. The cube. Nuff said.
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