Xymnala's Comments

Game comments and reviews

You say you need to polish this game, but I think you more than polished it completely.

Developer Reply

:-} Nice joke, yeah it's still not polished yet :-}

Idle Medieval

Jan. 09, 2018

0

Mana Regen spell is multiplying production by 4x instead of the 12x it says. Call to Arms multiplies production by an exponent or something, since it takes my production from the No to the SpDc levels.

Idle Medieval

Jan. 08, 2018

0

Wood Elves have a higher cost for Hire Bonus than other units

Idle Fight

Nov. 02, 2017

0

I would kind of like to have a way to see how much fortune, reputation and spirit you currently have total.

Developer Reply

Done! Your total Fortune/Rep/Spirit (and the amounts gained from Reincarnation) are shown in parentheses now. Thanks for the feedback!

Idle Ants

Oct. 19, 2017

0

So all those side jobs for crabs and beetles are all pretty expensive for what they do. Honestly they should all be researches and then spawn at a really low rate from the queens. Probably the same thing for the bees but I have not encountered them yet.

Immortal Hero Idle

Aug. 02, 2017

2

There isn't any reason for mana and mana regen to be on the item affix list at all, since the skills cap out too low to even matter. It just leads to useless item properties.

AdVenture Capitalist

Jul. 31, 2014

-9

Well, since the angel upgrades cost permanent progression, it would be nice if they didn't get reset during your actual resets, or it refunded what you spent.

1

Well, I managed to get the stuck in a battle when dead bug. It basically happened when I accidentally suicided in a battle. That may well be the trigger.

Zombie Splatter

Feb. 14, 2011

0

The game does indeed have infinite difficulties. It ends up on You're too good (number) whereas the number is one less than the number of difficulties in since it apparently starts at 0.

[Visible] III

Sep. 19, 2010

0

Well, now that I can move and stay invisible the gauntlet is finished. 14:43 and 30 deaths.

[Visible] III

Sep. 18, 2010

0

Well, I finally found a work around. Apparently with numlock off I can use the numpad to move and jump and the arrows on that work with shift held down. Still have no clue why the regular movement keys did jack but at least I can beat the game now.

[Visible] III

Sep. 18, 2010

0

I've tried it in Firefox and Explorer. Same result. I am unsure why it won't register the keys, but it makes it essentially impossible to finish the game.

[Visible] III

Sep. 18, 2010

0

It isn't a lack of skill. The buttons literally cause no reaction with the shift key held down. The game doesn't register directional change while holding shift.

[Visible] III

Sep. 18, 2010

-8

I cannot jump or move left or right while holding shift. Use another button for going invisible.

You Have No Legs

Aug. 16, 2010

0

Well, upon reflection I realized you can also skip the map, so that brings down the total number of things you have to acquire down to 8. By far the most tricky room to navigate without feathers is the last one, where the most mistakes can and likely will be made. Here is how it ended for me: http://img828.imageshack.us/img828/729/youhavenolegs2.jpg

You Have No Legs

Aug. 16, 2010

3

I went through and did a test run to see if it can be won without using feathers or anything else optional. This was the result. http://img175.imageshack.us/img175/8301/youhavenolegs.jpg

PixEvo - The Fountain

Jul. 14, 2010

2

In this comment section, people don't understand what a retro platformer is. The pinpoint jumps are the POINT of the genre.

Globular

Nov. 26, 2009

0

Well, this is a good game, but there is a score glitch where you can lose points without firing anything. You lose 10 points every time you click, not whenever you actually launch a ball.

Frantic 2

Sep. 11, 2009

0

Yay! Looks like the high scores are back again. At least some of them.

Hexcelle

Aug. 03, 2009

0

Well, the main problem I'm having right now is finishing the game. I can't seem to find any of the last 4 bosses, and I've explored out to where the enemies stop spawning. Where is the end?