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Game comments and reviews
Apr. 07, 2012
Love the storyline to this game. The multiple personality thing was totally unexpected.
Mar. 28, 2011
Haha turns out cellphone's my last discovery.
Feb. 10, 2011
It's a good game, but would be nice if you can order more than just 30 things of tea at a time. Final score: 50 mil.
Jan. 27, 2011
Great way to waste time. (Samsung Galaxy S)
Aug. 24, 2010
I liked Midget better than Hoby. :(
Aug. 04, 2010
The music, the guitar... it's haunting. And it was beautiful. Thank you.
Jul. 16, 2010
If only this game were a part of my high school biology curriculum. Learned a TON more here in an hour than a semester of classes I can hardly remember.
Jun. 27, 2010
Disappointed that corpse and human didn't make necrophiliac. Nor oil and water BP.
May. 12, 2010
This game needs badges. Now.
Feb. 20, 2010
It would've been a nice game if it game me my bloody badge...
Feb. 10, 2010
Surprisingly the artwork to this game is totally freaking awesome. And it was great fun to play.
The gameplay's repetitive and really really tedious. After you get a certain amount of money, there's really no point in trying to amass anymore since there isn't much else to buy. The badges were relatively easy to acquire, just super time consuming. It's good but it really could've been better.
Feb. 05, 2010
The game is awesome. I love how the scene changes bit by bit as you discover the new differences.
Jan. 14, 2010
<3 Love your game, I0.
Dec. 25, 2009
Awesome. Terrific gameplay, and I loved the game credits.
Dec. 22, 2009
I had a little trouble with the jump motion, but it might just be my lag. Overall it's pretty creative.
Nov. 08, 2009
Fun... educational... needs badges!
Oct. 11, 2009
Wow, I am loving this. :D So... MS Paint. But in game. Obviously this'll never get badges. Nonetheless, great effort. I STILL FRICKEN HATE YOU.
Kay, so I'm kind of loving these now? Damn you, Froghat. Am awaiting the release of number two. Do not disappoint.
I'd just like to start off by stating that I LOVE the music. Now, the game's a little short, right? Well, it's a work in progress. Here are a few points you might want to consider incorporating into the gameplay: 1. Each player starting off with a limited number of lives, so that every time you touch one of the colored things, you lose a life. Also, maybe lives that can be purchased. 2. Exploding colored things that split into small ones. 3. Infinite mode where the number of colored things just keep multiplying, and you try to reach the highest score possible. 4. Put different HP'd colored things into the levels. Like in Frantic, you know? 5. More enemies! More challenges! Unlockables! Achievements! Maybe an in-game bonus level of, like Pong or something. I hope I've been at least a little bit helpful. I still hate you.
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