Xazziri44's Comments

Game comments and reviews

0

even in first runs too slow to keep me interested. It seems nowadays all we get here is idle games. If i have time to play, i want to play... not idle

Soul Mirror

Jun. 11, 2020

-2

first: sticky keys... turned that off so problem solved. But the shit key is in times very unresponsive. Frustrating to die most of the times because the 'switch' does not happen when pressing shift

Unproportional

Jun. 05, 2020

5

hate/love this game. Gave me a headache but i refused to give up :))

Medieval Chronicles 4

May. 26, 2020

-1

Burt & Urnie, nice reference :)

Factory Balls forever

May. 13, 2020

3

Made me even buy the mobile app game again :). Lovely concept and just a fun game over all. Blijf ze maken aub :)

Pong Upgrade

Sep. 04, 2019

0

ball physics are very underwhelming... no matter where you hit the ball, it just goes the same way, making it impossible to use a 'startegy'. So it's 0 skill, all upgrades game

Split Or Steal

Apr. 12, 2019

1

Branding the thieves takes away from the idea. If I run into someone branded as such, I always steal because the chances are big they will do so too. So most of the time it's a loss because we both steal. Splitting is just stupid then because you just give them another win. So it's a lose-lose situation. Every round should be fresh, not knowing what the other will do. Adds more

Developer Reply

Right now, the classic/casual game mode is mostly just intended to let people get a taste for the dilemma, and to interact in a social setting together. As it's so easy to earn coins, the "Steal" option branding you isn't considered a great option until you hit Tier 15 - at which point, you can't be branded, as your stats will reset either way beyond this. However, new game modes are in the works which make Steal a far more lucrative option - without directly branding you for it.

The Dark One

Apr. 10, 2019

-3

let us move with arrow keys and use numbers for skills. seems more in line with what we are used to in other games. playing on azerty with these key configurations feels wierd

Hexologic

Feb. 13, 2019

2

Why is there a Kongregate badge too get to level 54 on hard but it stops at level 45? After finnishing 45 hard i can only repeat 45, no 46?

Rogue Fable III

Feb. 01, 2019

2

I like roguelikes but this one is way too random... being jumped by 7+ mobs on the second floor with no chance of survival is fun for no one.

Stuck in Nature realm trying to find the key to open the dark tower there...

Brave Shorties 2

Dec. 07, 2018

47

Alot of good feedback from the players, but no response by the creator. Shame... slow gamespeed and grind makes this a 2/5 for what could have been a good game

Rogue Fable III

Dec. 06, 2018

5

RNG is really bad sometimes, carefully planning just to descend to a new floor, immediatley surrounded there bu 6+ mobs of which one with yellow circle. insta death... Also not enough loot and if you find something it's for another class...

ELEPHANT RAVE

Dec. 03, 2018

3

most frustrating badge ever

Labyrneath

Nov. 05, 2018

0

A bit short but very fun to play. I agree on the ' a bit top heavy' comment for the female character... Bit unneeded

Second Wind

Oct. 31, 2018

-9

randomness kills this game way too often... 7 offers in a row to upgrade when low on money, then never again and one mob that's too hard after the other with only option to run and lose money... Tried 5 runs, always same results: 1/5

Game keeps bugging out on me. The bottom deduction gets filled automatically with 'logroan didn't fail'. so i can not confirm my suspect i know did it...

Developer Reply

That's not a bug. That deduction has only one solution... at least until you find a very precise hint/clue...

World of Talesworth

Aug. 27, 2018

41

Enjoying this game very much. First idle game that can keep me interested. Future idea: add shop items that upgrade the game room of the player visually too (nicer walls, desk, pc, ...) with a bonus to make it worth buying ofc ;)

Hordes and Lords

Aug. 03, 2018

2

No real challenge in this tbh. But well made

loot doesn't make sense, at level 15 killing level 10+ monsters, the axes drop 8+ damage but 'exceptional sword' drops still are 1-2 damage???

Developer Reply

The objects have different levels according to the level of the monster. the adjectifs exceptional or magic are related to the number of attributes the object has.