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Game comments and reviews
Dec. 22, 2019
Game continually crashes on Chrome. :(
Nov. 21, 2019
Congratulations!
Developer Reply
Thank you!
Nov. 05, 2019
Please refresh for update. Version 0.57. Dm now effects damage.
Oct. 30, 2019
Hey, I noticed the game's rating keeps dropping, which means that a lot of you aren't enjoying the game. Do you have any suggestions so I can improve it?
Oct. 29, 2019
Thank you all for playing and your suggestions so far. I will create a list of suggestions on this post, which I will work on for the next update:1) Add a toggle for movement so keys can be held down instead of tapped. 2) Allow the end game screen to be exited so players can continue to play for highscores. 3) Upgrade menu needs to scale with map. 4) Break the tutorial down into parts so players aren't overwhelmed. 5) Highlight the use of mini warps that the player can create with the S key and D key, so that drones can warp to places that otherwise seem impossible. 6) Add 'R" resets to the tutorial.
New version of the game is out. https://www.kongregate.com/games/WorldsEndEnt/world-ender-plinko
Oct. 24, 2019
No matter how rich I become, I'll never forget my dumpster diving days.
Oct. 12, 2019
https://gthedev.itch.io/world-ender-plinko-test Hey guys if anyone is interested in helping me test. Please dm bug reports or leave a comment. I'm looking to launch this by the end of the month. This version does not save as it's purely for testing. Thank you. I still need to work on the settings, tutorial, balances, how ascension works and bug fixes. Cheers.
I've tried to listen to player feedback and have made changes accordingly. There is now a toggle for auto-focus. For players who got disoriented from following the ball. You can also zoom in and out of the screen by mouse scrolls. The moon is now a ship and does not disappear. The pegs (enemy ships) are spaced out in an organized fashion. The intuitive upgrade screen, is now an overlay on the main game screen. Achievements are better organized and give ongoing bonuses upon completion. Once complete they will stay complete. Art assets have been added, background color can be changed in the setting tab. Currently there is an easy buy toggle where mouse over buys upgrades, I may add a 5x,10x, etc. Thank you for playing and all of your suggestions.
Sep. 12, 2019
Known bug: The moon disappears. If anyone knows what causes it please pm me. I'm trying to duplicate it.
Sep. 03, 2019
Game crashes on chrome, after playing for awhile. Fun game though.
Any specific error you are getting? People from my discord played for hours and didn't get any crashes. I will upload a small patch in the morning, it should help with your issue a bit.
Jul. 26, 2019
Working on all of the suggested changes and bug fixes. Artist is working on the sprites to replace the text 'buttons'. Thank you for your patience.
Jul. 19, 2019
Hey thanks for the continued support. Code: kongregate
Jul. 11, 2019
There is still a lot of bugs for me to fix for the 1.03 update but I have changed quite a few things (if you check the update notes). If you would like me to release a smaller update sooner, up vote this post. If not, I'll continue working on the laundry list. :)
The new patch is in testing. A few of you have offered to help me test, on the test server. Once I get the green light, I'll update. Thank you.
Jul. 10, 2019
Hey thanks for sticking with me despite the issues from the last update. I want to make this game good for you all, so I created a thread in order to be better organized. https://www.kongregate.com/forums/1021798-game-programming-subforum/topics/1844213-idle-stacker-kongregate-edition-development-log-bugs-suggestions
Jul. 09, 2019
Welp. Bad news ladies and gents. I ctrl + f5'd the preview version to publish game. It seemed to work. Hit publish and now the game is broken. You can hard reset to play again which seems to fix the issue. So sorry about that.
https://imgur.com/CKxmx2l https://imgur.com/TSwKhcS Sneak peek at version 1.02 Prestige points award system: >1400 seconds = 1 pp 1201-1400 seconds = 2 pp 1000-1200 seconds = 3 pp 801-999 seconds = 5 pp 601-800 seconds = 7 pp 401-600 seconds = 10 pp 251-400 seconds = 15 pp 121-250 seconds = 20 pp 61-120 seconds = 25 pp 31-60 seconds = 30pp 15-30 seconds = 35 pp 5-14 seconds = 50 pp <5 seconds = 75 pp
I know some of you have been asking how block value is determined. (blockValue * bonusMultiplier + prestigePoints + achievementBonus) * (ultraPoints + 1) That's the value formula. Minus ultra points, which will be a secondary currency (in the works).
New patch update is in testing (lol don't want any more game breaking bugs). It will be out later today.
What do you think of an unlimited stack mode, height instead of time as the currency. (It would be unlocked after the floor reaches max height) Right now the game is fairly short, with a few upgrades. In the unlimited mode I could be a lot more creative. Please up vote if you like this idea or down vote if you dislike it.
Jun. 22, 2019
Version 1.03 Auto fire main weapon, toggle c key added. Laser energy sets to max on death. Fixed tool tips. Bullet damage is increased per upgrade bought by damage formula. Enabled laser requirements.
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