Wordblind's Comments

Game comments and reviews

Papa's Taco Mia!

May. 29, 2011

-1

The music worked better with a pizzeria--it just doesn't scream taco.

Castaway

Aug. 08, 2010

4667

My only complaint is with the way that trees block the view. How much health does a monster have? Is there another monster attacking me from behind? Is my pet blocked by an item. Perhaps you could make the trees partially transparent when you pass behind.

PixEvo - The Fountain

Jul. 13, 2010

-1

This is a good balance between quick and challenging to burn off a little stress. If it was perfectly clear which pixels could be reached, it wouldn't be much of a puzzle, would it? There is a small, yet sufficient margin of error on even the hard jumps. If you couldn't reach a pixel or make a jump on the 1st or 2nd attempt, you probably aren't meant to go there yet.

Conquerors of the island

Apr. 15, 2010

0

This worked as a board game, because the human interaction built tension. Against a computer, it is just painfully linear.

Sushi Cat

Mar. 06, 2010

0

This game wouldn't be half as amusing if I had never seen a morbidly obese cat come ricocheting down a tree after a bird.

Slot Pirata

Feb. 15, 2010

0

I have no idea what was going on, yet I kept pressing the button in hopes that I would win...I could see thousands of smokey casino-goers playing this game.

Ultimate Assassin 2

Dec. 01, 2009

0

High guard density = waiting game = no intensity. If the player's view was limited to line-of-sight, you could have the same difficulty and more tension with less guards.

Dragon Age: Journeys

Nov. 21, 2009

0

This is a decent game. It would have been better if there was a movement penalty on moving between hexes adjacent to an enemy.

Happy Halloween Escape

Oct. 30, 2009

2

There's some real unintuitive moments in this one. For instance, click to the right of the puzzle to see the other half.

ToyRoom3D

Oct. 25, 2009

0

Nice models, but I'm not in love with the controls.

Canabalt

Sep. 04, 2009

0

No joke about "hitting the wall" in the badges?

Decent game, but I felt the mouse interface was too cumbersome.

TextMate

Jul. 13, 2009

0

Needs a bigger dictionary.

Pacman EXTREME beta

Jun. 07, 2009

0

The most obvious thing that needs fixing is the ghost AI. The ghost should go straight until it reaches an intersection. Its movement shouldn't depend on pacman unless he is in line of sight (and then, only at intersections) or when he eats a power pellet (the only time a ghost reverses direction).

Battalion: Skirmish

May. 26, 2009

0

I like the improved tiles and the lower display. It is abundantly clear what each unit is and what it can do. I am less happy with the right display: a lot of space is wasted, cash is not displayed, and the map misses data due to the rounded corners and recentering.

Pirate Defense

May. 16, 2009

0

Perhaps the 4th greatest pirate song ever.

Mindless RepliCat

May. 14, 2009

0

That's tough luck with the replicant RepliCat upload. Perhaps this game could be paired up with Chronotron for a loot challenge next time a time travel movie comes out.

Hero's Arms

Apr. 12, 2009

0

Most of the game is fun, but there really needs to be a warning about earning a level 21 stat: it makes the remaining game a monotonous walk in the park.

It's kind of horrifying that, three days after a game is posted, there are 18 people with over a day of play time.

Death vs. Monstars

Mar. 25, 2009

0

A deceptively easy game. I don't think I've had so many near-misses on a badge since Streamline.