Wiciu's Comments

Game comments and reviews

Utopian Mining

May. 06, 2012

17

Great concept, that can really be developed, polished and pushed forward forever. Needs more upgrades, quests, maybe some challanges, mine floodings, queakes and so on. Maybe add some durability to the equipment. It is good to see that someone has finally reached for the Motherload concept and tries to make it better. Respect.

Canyon Defense 2

Dec. 14, 2011

256

Tower's descriptions should be more accurate and tell about their properties (damage, splash radius, etc). F.E. There is no info about the Recycle plant - I still don't know what's the income bonus and if it is worth to built it.

Demonrift TD

Sep. 30, 2011

3873

Please add a "start wave" button, before the first wave, so we have some time to plan anything before the attack.

Deep Diver

Aug. 05, 2010

2

Great that someone has finnally re-done sth in MOTHERLOAD genre. pls do some more, there is load to be done in that topic

I'm from Poland, it's nice to play as our pilots rather than a 12313 time as a US hero-marine:)

I Hope that this one is going to be a start of new great TD series like GemCraft or so. Outstanding game 5/5

mini Tower Defence (mTD)

Feb. 14, 2010

0

I agree with Novar, totaly overpowered poison towers

Civilizations Wars

Jan. 16, 2010

0

What the hell? I've killed the blood turtle but nothing happend (yes, i have cleared the map). Can someone help me?? Is it a bug?

Mushroom Madness

Sep. 23, 2009

0

gr8 game. Bit to short though.

Raider: Episode 2

Sep. 01, 2009

-1

oh my! That's what i call a really crapy game. No abilites, upgrades, no thinking, no graphics (i know it's all done ON PURPOSE to make the game more...yes..more what??) due to all that, my rating is...1/5

Antbuster

Aug. 27, 2009

0

OMG!! It's like the first TD EVER!. What the hell is going on on Kong? Nobody is developing new, interesting games anymore? Lame. 1/5

Paper War

Aug. 26, 2009

0

you shuold be able to earn exp and spend it it between the levels

Agony: The Portal

Aug. 15, 2009

0

possible improvements: - gold and ingame shops with stuff (not that freaky real cash, crapy shop) - diverse terrain - more skills - creep health bar added - some kind of info after each hit to make us know how much damage have we inflicted

The Space Game: Missions

Jul. 23, 2009

0

Strangely_Blue - that is true :))

The Space Game: Missions

Jul. 23, 2009

0

GG but it would be nice to see some kind of an upgrade system in the sequel (the more complex the better).

Epic War 3

Jun. 18, 2009

0

possible improvements: 1. Castles should make some profit each turn, now there is no need except mana to hold them and the best way to grind is to seat and wait for the attack. 2. We shuold be able to improve defense abilities of a castle (traps, spikes, archers, whatever) 3. There should be a difficulty difference between an enemy with 2 or 10 castles (economy, units, etc.). That's all i guess

Cargo Bridge

Jun. 12, 2009

0

if u like that kind of games try "bridge it" it's a great, full game in 3D and (not like this one) was created with help of structural engineers which makes the behaviour of a bridge REAL not as crapy as here.

SHIFT 4

May. 31, 2009

0

shi(f)t

GemCraft chapter 0

May. 24, 2009

0

Gemcraft 0 WILL NOT have any badges for sure - due to copy - paste, save - load thing. We have to accept it. I'm sorry too.

GemCraft chapter 0

May. 19, 2009

0

Lot's of folks say it's hard... i think it's extremely easy - all u have to do is mana farm (lots of traps with orange) and orange mastery skill maxed. That's the whole point