Search for your favorite games...
Game comments and reviews
Jun. 01, 2021
This continues to be one of my favorite games on Kong. I play it through, wait a year or so, then do it again. Love it!
Feb. 01, 2021
Due to lack of interest in the game and ongoing server costs, I have shut down the back end server. This game is no longer playable. Sorry!
Jan. 19, 2021
The tutorial problem has been corrected. Thank you for your patience!
Hmmm, thats not good. Sorry guys, let me look into it.
Sep. 03, 2019
Thanks Norma, i'll take a look. I've not done any testing with Mozilla. Can you do me a favor and press the tilde key? It should open up a dev console with any errors you've experienced logged.
Sep. 02, 2019
I just posted a major performance patch to fix the "I filled in all the bubbles" phenomenon.
Some helpful soul filled in the entire starting area, causing some unexpected performance problems. I probably should have anticipated that. I'm working on some performance improvements now.
Aug. 30, 2019
I did not anticipate someone taking the time to pop EVERY bubble... in hindsight I should have. I'm working on some speed enhancements to improve performance in areas where that has been done.
Aug. 19, 2019
I regret to report that the multiplayer portal has been shut down due to lack of interest. It just wasn't worth the month to keep the server hosted with so little use. If you still want to play custom maps, wait about 15 seconds and it will conclude the portal is unavailable and let you into the map editor.
Apr. 07, 2018
I am pleased to announce a new version has been posted that fixes the licensing problem. Despite this game's lack of success, it remains one of my favorite creations and it bothered me not to be able to play it. So, I took a day and got it fixed. Hazaa!
Nov. 14, 2017
It is with much regret that I report that the HTTPS conversion on 11/13/2017 has damaged the licensing for my game and it is no longer playable. I am not in a position to fix this, which is a real bummer as I believe this is the best game I've released so far. Thank you for all the support over the years!
Oct. 27, 2017
On 11/13/2017, Kongregate is going to go SSL for all of it's content. I suspect that GOW2 will not handle that well. If it is easy to fix I will do what I can, but it may not be possible. So, enjoy while you can, and stay flexible!
Developer Reply
Good news everyone! It looks like the HTTPS upgrade went pretty well. There is an odd "Continue" button at the start of the game now (not sure where that came from) but other than that things all seem to work. Enjoy!
Oct. 25, 2017
I continue to be astounded at the awesome maps you all come up with. Keep up the great work!
Aug. 29, 2017
It looks like we may be having a problem with the server level manager. I am looking into the problem now. Sorry for the inconvenience.
The problem has been corrected!
Jan. 27, 2017
I just posted v1.17 with some quality of life improvements. Enjoy!
Jan. 23, 2017
Just published a new version that adds improved objective tracking. Thanks for the great suggestion!
Jan. 19, 2017
I just published a patch, the first of a series of improvements based upon all your wonderful feedback. More to follow!
Jan. 08, 2017
I just released v1.10 that corrects a bunch of issues people had reported. Check out the "Updates" section to the right for details.
I can't add user level creation at this time due to time constraints. However, if there are level ideas you want to share with me I'd be open to adding some for you.
Sep. 26, 2016
One other thing Kohlenstoff, if you pause you can hover over a creature and get more insight into them. Including seeing the current priorities for the brain on what the critter should be doing now.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.