WZ_Task's Comments

Game comments and reviews

Epic Puzzle: RPG Match3

Oct. 20, 2023

18

I have a Level 7 Treasury. It can hold... 180 coins? Exactly how big are these frkn coins?!? Why did they choose 80 pound coins as their unit of currency?!?

Pawnbarian

Nov. 09, 2019

1

Game window needs to be a little taller to fit the cards in fully.

Frozen Islands

Feb. 13, 2019

-4

Roses are red, your coding is weak Fix your dang memory leak

Computer Evolution

Feb. 25, 2017

2

For a game that sucks so badly, it is odd it showed up in the 'hot new games' tag.

EMP Game

Apr. 04, 2016

0

@joethompson12 - Your fleets gain XP when you send them into battle. If you want a Level 2 Engineer fleet, sent them into battle against a Threat 0 Spacial Anomaly. No idea why you'd want to, since levels only increase attack and defense power, but that's how to do it.

EMP Game

Mar. 29, 2016

4

Regardless of their desire to romanticize it, whatever it is that the Engineers do to a comet should NOT show up in a "combat report".

EMP Game

Mar. 27, 2016

4

Fleet management is unnecessarily annoying. Say I have a fleet of 200 Engineering ships. I click on Send, I click on a comet, and a dialog box pops up. If there was a Send:___ box in that dialog, it could default to the minimum number of Engineering ships required to bring back all the comets resources. You could enter a smaller number to send fewer, or a larger number to send more. When you send them, a new fleet is split off with the same name and the rest stay in-system. When the split-off fleet returns, if the system it's returning to has a fleet of the same name and ship type and level, they rejoin. This would also obviously work for attack fleets; sometimes they won't rejoin due to a level increase, but overall the annoyance factor of fleet management would be way reduced.

Flagstaff: Chapter Two

Sep. 21, 2012

-3

So it'll only save my game until I close the window or load a different game? What's the point of that? Other games save for weeks or months without a problem.

Epic Coaster

Aug. 08, 2010

-4

Wow, it's just like Canabalt. But slower.

The Enchanted Cave

Jun. 22, 2010

1

The game got stuck in an endless 'attack' loop. The attack animations are playing, but there's no damage effects, so it never ends.

The Enchanted Cave

Jun. 05, 2010

1

Instead of being 'fixed', items disappearing when you click on them now seems to be an unavoidable fate. I hadn't seen it before today, but now it happens every venture. Also, saving and exiting are now impossible. The 'Save Game' button stays clicked but nothing happens. The 'Exit to Title' button fades the screen after you select 'yes', but doesn't actually exit to title. Then you get the 'yes'/'no' choice again and 'yes' isn't a selectable option. On the plus side, the game seems a lot faster now! Nice refactor.

The Enchanted Cave

Jun. 05, 2010

1

I'm not sure what's going on, but suddenly every item I click on disappears. I don't remember picking up a "mouse pointer of destruction", but that seems to have happened somehow...

Peg Mayhem

Jan. 26, 2010

0

When you shoot left it's okay, but when you shoot right the aim is off and it shoots farther to the right than you intended.

Epic

Nov. 17, 2009

0

Jumping puzzles are sooo 80's...

0) Good game! 1) The atom symbols should be in black or white or something for high contrast, grey is hard to read against the coloured atom! 2) Copy/Paste a programmed manipulator would be nice. The number of times I need another manipulator just like one I've already got...