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Game comments and reviews
Feb. 24, 2015
To redeemed: It depends on your play style, I was hunting knowledge, and when this comes I had like 78 at max...
Feb. 19, 2015
Hi, "buy automatically" checkbox will be fine.
Nov. 21, 2014
http://healthmap.org/site/diseasedaily/article/madagascars-plague-outbreak-1314
Oct. 10, 2014
herd of boars will not give you resources when saved with SoR? Why?
Oct. 09, 2014
why can not we know the par at the level beginning? Is it such secret?
Sep. 17, 2014
@froggyhare you can not place plant if it is too close to the edge in "scrolling" levels. just scroll further and place it where intended.
Jun. 20, 2014
@ uberpanguin: you need to buy some ally first, than let it killed and after that you ratcatcher will bring it.
@DarkMacros - do you reset game? If done too early you will not get any reward. You have to earn enough money to get angel investors after reset.
May. 16, 2014
After a reload your capture arrows are back at 0 experience...
May. 09, 2014
Nice!
Apr. 25, 2014
I killed the last boss twice now, but when I kill it I just got the killed screen with 100 000m traveled. What I should do to to win?
Apr. 03, 2014
Some combinations of threadmill and wind direction are crazy - not only they are hard to survive, but they give you almost no calories burn. At 20 spins I heve sometimes 15000cal burned, sometimes 3500!
I thought it goes too smoothly and then the end - 24840 calories...
Jan. 29, 2014
Downgraded to 4/5 because of Stalin. Really?
Jan. 27, 2014
Teleport pod is not working for me on aerial planet. I placed it and when nearby I press space - nothing. Am I doing something wrong?
Dec. 04, 2013
way too short!
Nov. 07, 2013
After the necromancer death my cleric is healing the undeads. Does he pitty them or what? :-)
Oct. 24, 2013
When the workers are ill (no plane production) the metal is still used. Bug or feature?
Thank you for the game, I am looking forward to sequel.
Developer Reply
There should be an update this weekend!
Oct. 23, 2013
The example in "Conditionals and logic, AND" chapter is wrong. In part 1 and 2 the initial example will not "display lock" if user has money but not the lvl. The next "identical" code will display lock even in this case.
That's true. I just added a statement to that lesson saying displayItemLocked might not appear every time you want it to. Thanks.
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