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Game comments and reviews
Jul. 19, 2011
Need. More. Hard. Badges.
Jul. 06, 2010
I'm stuck. Where to go after the worm's ass?
Jul. 01, 2010
That is what I was waiting from the EA's "Spore", instead of what they finally made.
May. 22, 2010
Poor kitty... I'm afraid to think what the robot needs a puppy for.
Apr. 10, 2010
good idea, hope to see it developed
Mar. 17, 2010
Can't believe these games are still popular... looks like a total waste of time...
Mar. 06, 2010
Right after the game starts getting boring, level 9 is the relief.
Feb. 27, 2010
It’s short. It’s simple. But if you got nothing out of it, I'm sorry for you. This is a masterpiece.
Jan. 10, 2010
Response 3/4 is too hard :(
Sep. 06, 2009
Its easy: upgrade damage up to 5, then 50/50 damage and firerate, then after you've maxed the damage, put all into firing rate. Forget about healing places, try not to get hurt at all and spend as much time on 'control' as possible to get max skillpoints.
Perfect: music, visuals, gameplay idea. Suxxxtodeath: sounds, windows difficulty.
Aug. 30, 2009
Reminds me the "Tube", but with corners.
Aug. 21, 2009
Silly but entertaining.
Jul. 31, 2009
LOL This game is Awesome!!!
It's beautiful and meditative, but more boring than challenging. I liked this game, but I will not play it.
Jul. 01, 2009
Good idea, but the game itself is too short and easy. And it needs one or two more "nice" gfx modes after the last one.
Jun. 25, 2009
There should be autosave.
Jun. 10, 2009
Evading attacks of level 36 boss is impossible...
May. 09, 2009
The artwork is great, but I can't play, feel really sick of it :(
Apr. 12, 2009
Wave 23 in Coliseum is ridiculous... every sub-boss should have a hp-meter.
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