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Game comments and reviews
Jul. 11, 2011
Hell yeah. Took me a while to get a grasp of laying it out, but once I got into it, it was really gratifying solving this. =) Great work translating this to the modern age so I could enjoy it.
May. 28, 2011
When I started it up, and it was the Matoya's Cave song from FFI, I lol'd.
May. 27, 2011
I can't get joints to work. Other than that, seems fun.
Mar. 24, 2011
Fantastic game; The faces make it. And killing 3 people? Totally worth it.
Man, I decided to try and go for the Impacted Sweet Tooth badge; Not only did I get three sweet impacts, I got about seven, and on the same run, managed to nab three rockets, four hang gliders, and break through the final door. Brilliant game.
Aug. 06, 2010
Indeed, interesting with the musical timing. Really well thought out, but the controls are a bit twitchy, and it gets old.
Apparently Lizard + Lizard = Egg + Lizard + Lizard
Aug. 04, 2010
First time I played it, no problem. Now it won't connect to my BioWare account. Is this an EA network problem, or is my internet just messing it up for me?
Jun. 19, 2010
Drianed of emotion and context, it's easy to see the voice as an opressor, a nameless, shapeless ruler devoid of compassion and feeling. Playing through a few times, it reminds me of my parents. Maybe before you learn emotion, what it means to really feel through fully realized eyes, you feel the same about your own recieved advice and care. It's like childhood, and childhood rebellion. While not hateful, the world as spurned by imagination is not one with parents in it. It's also easy to see how a mother could mistake such rebellion for hate; A parent's drive is to teach. The endings, as they are, are also a little bit influential. The more confined, dull path of obediance is markedly different after the drop; The world is expansive, and though dull, features more to do, more places to go. When you disobey, your ending is a colorful, brilliant, but narrow tunnel, defined more by your perception of it than it's actual substance. This can be taken to be symbolic of life after childhood.
Feb. 18, 2010
-500, 0, 500
And 1, -500, 500 Trust me.
1400, 0.1, 0
Aug. 21, 2009
On stage 10, I'm just letting myself die as much as possible. Seeing if I can get over 1000 deaths. =)
Aug. 17, 2009
That game is incredibly difficult. I can barely manage a few points into Extreme Random Attack, but I might try again later. =) 5/5
815. Not a bad game, but pretty easy, especially if you've done this kind of game before.
May. 15, 2009
Really a crazy game, but a unique idea, and I liked it. 5/5
May. 04, 2009
Pick Virus. 2)Start in Canada, New Zealand, Cuba, Greenland, or Madagascar.If you do not get there restart. 3)Sell starting symptoms, if any, and buy sneezing (unless it is what you started with, just keep it). 4)Buy 1-1-1-0 resistances but no transmissions (they trigger closures). 5) Once three countries are infected, sell sneezing to get rid of visibility. 6)Wait until all countries are infected. If Madagascar closes its shipyards or is not infected in 30 days, restart. 7)Buy all four drug resistances, sneezing, coughing, and vomiting. 8)After a few days, unlock tiers 2-3, keeping whatever symptoms it gives you. 9)Buy fever, fatigue, diarrhea, pulmonary edema, and hypersensitivity. 10): Wait until everyone dies. Keep this comment alive, it really works. ----- Not what I did to (finally) get the badge, but it works most of the time for me. Much easier.
Apr. 07, 2009
O o /¯/___________________________ | BLAAAAAAAAAAAAAAAAAAAAAAAARGH! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Short, but marinated in awesome sauce. Funny, and I liked it. 5/5.
Oct. 25, 2008
The knifing is bullshit. Stupid, unrealistic, and it detracts from the game.
Oct. 01, 2008
Tough, but good. 10 gave me a headache, but I got there.
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