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Game comments and reviews
Oct. 13, 2012
There really needs to be a different button for Shockwave and strafe, because it's way too easy to accidentally click out of the window when you're at the edge.
Jul. 20, 2012
It's a good game, but it's too dark. Makes my eyes hurt to play it for too long.
Jun. 22, 2012
The last part of the Atropos boss fight is overly difficult. Learning the patterns takes FOREVER, since you have to go through the first phase each time, which can take three minutes a shot, only to die as soon as you get past it because you made a mistake. Suggestion: reduce his health somewhat, so that the phases don't take so long. Also, maybe slow down the sword+whip spin attack he does by a small amount.
Jun. 10, 2011
To eat food items, click on the potion icon on the armory screen. Please rate this up, since it's fairly easy to miss.
May. 25, 2011
Point penalties for messing up are absurdly over-the-top. I shouldn't lose half my score for landing on a turtle.
May. 20, 2011
There needs to be hotkeys for stuff like the inventory. Also, crafting needs to not have the long combination animation.
May. 16, 2011
This is one of the only games by Nitrome that I actually enjoy... it makes me think.
Apr. 25, 2011
This is a poor representation of the genre. Compare it to something like Polygonal Fury, where your upgrade choice actually matter, as does where you click. For this game, I just clicked in the middle and went AFK for over half the levels.
Nov. 29, 2010
For a challenge, try beating the last level with only 2 guys.
Oct. 22, 2010
There really needs to be an "end combo" button so you can just get your money.
Sep. 23, 2010
Incidentally, a better method for colorblind would just be to give the bullets different shapes.
Sep. 21, 2010
Some of the towers (most) are largely useless, or at least significantly less useful than the rest. I beat hard mode using Nortons almost exclusively.
Sep. 13, 2010
Way too short, and too easy for the most part, aside from realizing that you can click the chair, which is too hard to figure out. 2/5.
Sep. 12, 2010
I never liked the previous games in this series, but this one finally broadens things to the point that it's quite enjoyable.
Sep. 08, 2010
There's either too many stages or not enough level-ups. It seems to drag out too much.
Sep. 02, 2010
It's a lot of fun. However, the paladin feels very weak. He can't double jump, and having a good defense is meaningless when the other classes can double jump around spikes or just kill enemies before they become a threat. Ranger is probably a bit overpowered when you use the rest of the runes along with the stonebreaker arrows.
Aug. 27, 2010
The minotaur's axe is absolutely ridiculous... it does twice as much damage as anything else I've found.
Aug. 03, 2010
The messed up physics make the game way too random. The bounce directions are all off. The ball can hit something at a 45 degree angle still bounce straight up.
Aug. 01, 2010
Really enjoyable game. The mouse controls are somewhat irritating, although it's understandable why you set it up that way. Still, a key to cycle through the blocks would be nice. Overall, 5/5 and favorited.
Jul. 29, 2010
Needs badges, 0/5. (Just kidding)
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