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Game comments and reviews
Nov. 15, 2010
Can somebody help me find the mute button or volume control? Game seems very well put together, so I can't imagine such a basic and necessary feature would have been forgotten.
Aug. 07, 2010
Seems to be a bug where the end-of-level celebration sound does not obey either music or sound effect level settings and plays at full. I had music off and sound effects at lowest, for reference.
Mar. 12, 2010
really easy to get stuck against the wall on 14
Dec. 17, 2009
Pretty fun. Could use more levels and a way to select between them. Also wouldn't mind a way to shoot hard towards the center of the screen that doesn't involve trying to pull as far away as possible without leaving the flash window.
Dec. 15, 2009
Give us an option to switch left/right on the controls. Controls are touchy to start with. Let us use A and D to steer so we don't have to use the arrow keys (right of the keyboard) with our left hands, since you want us to use the mouse. Pretty easy game, no fun story to go with it, lots of ads for the publisher(?) site. With those things fixed, it could be a decent quality game in this genre, but it still wouldn't stand out at all.
Dec. 10, 2009
Decently fun game, but the bugs need fixed pretty badly. If this is fixed by the time it gets badges, I'll add a couple more stars. Unless I have to start over from scratch, then I'll be taking off a star in frustration.
Nov. 28, 2009
Very well done game. One of the few 5/5s I've given out. Could stand to be a little longer, or maybe just some extra levels outside of the "story" mode, to avoid trying to stretch the story.
Oct. 27, 2009
breaks after finishing the first town.
Oct. 17, 2009
Not much too it. Definitely doesn't at all match the sales pitch in the description... hand-eye coordination and lightning-quick reaction time? really? Devious? It's a little cute. It's an okay time-killer. Settling on 3/5 for now, if I'm bored and in a mellow mood and come back to a description that seems to match a game at least in the same genre as this, I may bump it. I like honesty.
Oct. 13, 2009
Very annoying to lose progress on partially complete quests upon completing another (key or any statues will be lost, so you HAVE to start each level from scratch for each quest). I like the gameplay a lot, but between the quest issue and the generally large and maze-like level design (a map would probably fix the issue), I probably won't bother to finish it.
Sep. 08, 2009
BUG: managed to get stuck behind the portal on the first portal level. I was travelling by doing the long jump, went through the first portal and appeared behind the destination portal. I can't move in any direction, and am completely stuck.
Sep. 03, 2009
Fantastic idea, love the gameplay. 4/5 because of the seizure room and how long it takes to kill a werewolf. Some of the platforming could be made a little faster, too (long waits to get pulleys in positions, etc). Otherwise great fun.
Jul. 15, 2009
Too easy. Upgrades are too powerful, special cells are too strong and the AI doesn't seem to use them effectively. Bacteria cells basically give you as many units as you have time to click out (send back and forth from any other cell to a x2 strength cell). Upgrade system was a neat idea, but since a few stats are pretty worthless, it basically turned into stacking str, def, and repr
Jul. 14, 2009
Timer is "meh." Rounds are winnable with it but I feel like I'm just clicking as best I can never looking underneath more than two or three cards as I plan. Honestly I'd rather play this game with an actual deck of cards without a timer. Or here, with just a timer off option, or a variable setting (three minutes would give a decent motivation to go fast, without making it feel pointless to think... five minutes or more would be in the "don't just keep undoing until you win" range)
Jul. 13, 2009
Too easy and short, finished in four days.
Jul. 04, 2009
Felt like just tutorial levels with no actual game. Interesting premise/style, but it just never went anywhere; it was over before it started.
Jul. 03, 2009
Not so great, especially in comparison to the previous chapters. Spent far too much time waiting to slowly cross a screen (hihi tie four bees to a log two screens away, one at a time). Two separate story lines was a nice touch though.
Jun. 30, 2009
Decently fun, but a few major issues... first being kicked from the game for low FPS when it isn't a major problem (although it does just cover your screen with a warning the first couple times, to ensure you get killed if you're in the middle of a fight). Second, some of the maps are too large or maze-like for the small number of players. Third, bad weapons suck too much and awesome weapons are too good. Getting sledge = killing everybody before they can get to the sledge pick-up.
Jun. 11, 2009
Love the art style and I love that I don't have to hunt for clickable objects. Wish it were a bit longer with a few harder puzzles, but otherwise fantastic game.
May. 31, 2009
If you go to the main menu while on game 7 of a season and you are on top of the league, hitting continue career ends the season without you getting any money... this along with the crashing bug and my goalie running away from the goal is pretty lame. Of course, most of my points come from the enemy goalie running away from the goal, too. Fantastic.
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