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Game comments and reviews
Sep. 20, 2011
Must... spin mouse... as fast... as loading screen CD!
Mar. 25, 2011
Well, at least I know that if I'm ever in a collision involving a train, it will be able to deftly swerve to avoid me.
Mar. 19, 2011
colorblind friendly? More like equally unfriendly to everyone. Really annoying to try to pick out enemy fire in your own bulletstorm.
Feb. 08, 2011
Pocket tanks ripoff, even down to some of the weapon names. 1/5.
Dec. 02, 2010
My main beef with this game is that I don't feel like I'm solving any problems, I'm just putting things in the only place they logically fit. I'm not doing the math or anything, I'm just going "This piece has to go here or else the water won't hit one of the static pipes"
Nov. 07, 2010
It's frustrating to move them both at once when most keyboards won't allow certain keys to be pressed together.
Nov. 02, 2010
This is too luck based. Boring as hell. Stand around and wait for the guards to wander off, run like hell, hide, repeat.
Oct. 18, 2010
I agree with so many of these comments. The game is addicting but the control is terrible and it's quite annoying to boost into a large galleon only to have MAYBE one guy fall out of it... the same with a little canoe! Seriously, it's a bit frustrating to have to hit the larger ships so many more times even when you're 100 tons. Why don't I do more damage when I'm larger?
Sep. 22, 2010
@ChaoticCat: The orange ones only shoot their spikes if you come too close to them.
Sep. 17, 2010
I changed my mind, it's hello world with a coat of polish, bells and whistles, and needless complexity and poor controls.
So, what, it's Hello World with a coat of polish and bells and whistles?
Aug. 13, 2010
Incredibly repetitive. No strategy involved whatsoever. It got to the point that I was able to beat epic up to about level 12 by just hitting assault as soon as my heroes spawned and tabbing to another window. After that it was just spam shield while I killed bosses or destroyed their castle.
Jul. 15, 2010
This is such a poorly put together game....
Jun. 17, 2010
So it's a neat game. All I can say, though, is DO NOT force a player to move their most important unit. I can't tell you how many deaths I had in the bombing run level because my base decided that I wasn't smart enough to move it out of a bomb, so it decided to counteract my orders and go somewhere else, fighting me and then not making it out of the explosion in time. Don't coddle the player, they're smart enough to control their own forces.
May. 07, 2010
The best part is that one of the upgrades is free over on Mochigames; costs kreds here.
Apr. 16, 2010
Just as freaking terrible as the first game. Why does this crap keep getting badges?
Apr. 11, 2010
Uh, Natron, the whole idea is this is an alternate timeline game... :P
Jan. 29, 2010
Boring. Boring. Boring. Boring. Seriously. So freaking repetitive. 30 levels of this crap? Seriously?
Dec. 16, 2009
The lack of a sandbox level really hurts this game.
Dec. 03, 2009
I agree with many of the other people here. There's absolutely no reason for this ending.
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