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Game comments and reviews
Mar. 14, 2010
Not much to say that hasn't been said. The game is poorly balanced and unbelievably simple. Even level 3 in hardcore mode takes little more than a single frost tower and a sniper tower to complete. With luck this game will fall into obscurity like so many mediocre games before it.
Feb. 22, 2010
Only just barely mediocre in comparison to the games it rips off.
Oct. 26, 2009
Game never loads past publisher splash screen.
Oct. 22, 2009
Has anyone else had an issue with iron balls not being used if you are using the letter as the first letter in the sentence?
Oct. 19, 2009
I really enjoyed this game, but did find myself repeating some words consistently. One of the real problems I have is that the game has a pretty limited vocabulary. Simple words like JUNE and JUPITER aren't valid? Expanding on the game's dictionary would help a lot.
Sep. 22, 2009
Not sure what everyone is raving about. Collision detection is awful, play control is terrible. That ad is a major nuisance. 2/5 at best.
Aug. 31, 2009
Decent, simple enough concept. Poor implementation. Collision detection is terrible with the character falling through holes well before reaching them and clipping though walls as a result.
Jun. 01, 2009
How can you have a game called "One Shot, One Kill" if you can't finish every level with only one shot?
Apr. 21, 2009
Eternity. I believe you still only have one card, but if you look in your card collection that card will have a nice badge showing each time you earned the card.
Apr. 07, 2009
RetroTV, Maybe you aren't as smart as you think. Members of the chivalry include ranked military officers, as well as any member of a noble family who holds a title, and any member of a royal family. But you're right. Chivalry and Cavalry are NOT always the same thing.
Dec. 08, 2008
Achievements won outside of the main game (bonus achievements) should be added to the achievements screen once they have been unlocked.
Dec. 02, 2008
Beautiful
Nov. 18, 2008
NOt the worst game on Kon, but probably the most boring.
Sep. 09, 2008
This game is off to a good start, but the lack of ability to chose which cards will populate the deck severely limits strategy. Too much of the game relies upon sheer luck. Additionally the availability of cards in both the player and opponents decks need to scale better with the power of the cards. Good work, but lots of room to improve in the next iteration.
Aug. 20, 2008
A nice game based on a simple concept. Excellent design, excellent implementation. Well Done.
Aug. 19, 2008
Another game that tries to capitalize on what others have already done, but fails to realize that what makes those games good is the level of polish that goes into them. This game feels rushed and immature. In games like Tactical Assassin the violence is part of the role you play, in this game the violence and humor are just sophomoric and contrived.
Honestly, this game is not very good. Play control is poor and the game evolves little from beginning to end. The combat design relies too heavily on overpowered stun mechanics that means that as long as the player faces an enemy one on one the player can never loose, and with three enemies or more on the screen at a time the player can never win. This could be a decent game with a little more development time and some effort placed into balancing the combat system.
Aug. 15, 2008
It's hard to balance difficulty and fun when creating a game. This game is a lesson in how to fail at that.
Aug. 11, 2008
This game fails at even the most basic concepts of game design, and then compounds that failure with poor implementation. One of the worst games I've played on Kongregate thus far.
Apr. 15, 2008
A decent game, or more accurately the start of a decent game. The game is short and gets overwhelmingly repetitive. In all, it's a great begining, and well worth a play through.
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