The_Grenadier's Comments

Game comments and reviews

SAS: Zombie Assault 4

Mar. 05, 2015

0

Newbie: Oh boy, this game is so easy. Even when my team left me in multiplayer, I can beat 4 of those boss thingies that barf larva on you! >Unlocks VIP: OH GOD STOP F****NG RUNNING IN FRONT OF THE TEAM YOU F****NG USELESS ARROGANT LITTLE B***H

13

Bounty System Comment: I had 8 raid attempts in a row, 6 of them DID NOT steal ANYTHING or kill ANYONE, and they even LOST SOME SURVIVORS while fighting my defenses. Yet, it counted as a "Successful raid", fix it so it won't be abused please. Oh, and thanks to the aformentioned bounty office, I have 4 tabs of "Under Protection" with two of them having no time limits displayed. Does it mean it's indefinite or a glitch?

3

As much as I love the PvP system as-is. I'd like to say that there should be an option to switch and/or view other neighborhoods as PvPing with pretty much the same roster again and again gets boring. Another would be to actually add a Friend system.

18

It'd be wonderful if players could switch/hop neighborhoods and see which one they're on. That'd really help with giving players more choices to help and/or raid.

Decision 2

Sep. 05, 2012

0

Only used pistols throughout the whole game, then only used grenades in places infested with better zombies. More profit... And running. I don't really see the need to upgrade towers early.

Awaken 2 : RoH

Aug. 30, 2012

-1

Pressing level up somehow doesn't work. And before you ask, I made sure to get at least level three in weapons, one for armor, one for survivors and five levels. Must be a bug. Fix it please.

Developer Reply

We will look into it, thank you for telling

Nuclear Plant

Aug. 19, 2012

0

After tree is at 100%... shtshtshtshtshtshtsht Freakin headphones.

Necronator 2

Mar. 10, 2012

2

I like grenadiers, they're practically the unit that takes out whole squads when in groups. That, and, I'm coincidentally a grenadier myself(Started playing just now)

Score is 10234. God, freakin damn it. I tried ignoring all my other buildings and only upgrading the main base, still got screwed.

Awaken: Front Line

Mar. 01, 2012

2

I... I... I finally freakin won! 69 waves man. They had so much health the best shotguns had to waste 2 mags in close range. If anyone's asking how, just go to the top-side of the map and camp there(Not the base). 3 men with high int looting and 3 men with shotguns, regen and at least 50% armor soaking up the damage. In ambushes, just group your men together. If anyone's getting low on health, make him run. End-game equips: (For me) 3x Hazmat + 3x Basic Shotguns for Looters 2x Zylon + 1 Power Armor + 3x Best Shotguns Don't bother buying pistols or rifles.

Developer Reply

Good job :D If you have any sugestions for us for a sequel please send me a pm :)

Awaken: Front Line

Mar. 01, 2012

-4

Another suggestion is making the soldiers be able to cross each others' paths(Maybe sandbags too) rather than painstakingly making them go to a specific place so that they won't be in each others' way. Lastly, it'd be appreciated if some items had a reduction in price. I mean, 8k to increase reload speed even though it's fast enough is quite ridiculous.

Developer Reply

It would cause to many bugs for the soldiers to owerlap

Awaken: Front Line

Mar. 01, 2012

3

First off, it's a nice game. Really nice... And absurdly hard. Easy Mode is such a troll. There are some bugs, namely the one that pestered me the most is that if you assign some commands when pausing, when you order someone to shoot a specific zombie, sometimes they just shoot once then return to whatever it is they're doing- This pretty much murdered my top fighter, causing me to ragequit. Another is that I barely see the turret do anything even after full upgrades and a squad to keep on hacking it. What, does it need to be hacked every minute? Can't you put some timer on it to at least give us an idea of how long it works? Or maybe put the turret closer so that all the effort used to activate it isn't wasted? And the radar, it's barely even used. Rather than make it some clickable option, why not just put in a built-in radar, it's more convenient that way.

Developer Reply

We will update today, thank you for sugestions