Search for your favorite games...
Game comments and reviews
May. 16, 2013
So, wait - why all the treasure and XP from the final bosses if it doesn't save?
Jun. 15, 2012
Great, fun game, but no badge awarded.
set up infinite system. Turn quality to low. Leave running all day. 700,000 combo and counting.
Jun. 05, 2012
not bad, but it kept freezing up on me.
Nov. 07, 2011
I seem to not be able to beat the game. I get stuck on an invisible wall in my house...
Jun. 29, 2011
81 days for the hard badge. Not a bad little game.
May. 13, 2011
Such arbitrary combinations. My last one was Coffee+Vodka=B52. My prize? An ad to buy this game a second time on the iPad. *sigh*
This game isn't great because it's well-made, which is isn't really, it's great because I can do something else, and only play it for thirty seconds every two minutes. Xp
Feb. 17, 2011
The first guy I picked was almost perfect and was althetic, romantic, and good in bed. That was an easy high score.
Dec. 10, 2010
but, but... I wanted to just continue playing my beaten dungeon... :'(
Dec. 02, 2010
I was expecting a fair bit more here... a bunch of minigames like cooking mama would have been neat. Heck, one minigame would have been neat. Not just dragging the glowing into the other glowing item then watching an animation... But then, I sincerely doubt this publisher will actually read the comments, so everyone else- you've been warned...
eight buttons does not quite a game make. Nice looking cake though.
more bugs. If you have any window open, the clear button doesn't seem to work, though the screen does go grey for a moment. If you have drawn anything, you can't erase it other than with the clear button. If you don't keep your mouse over the popup window, it won't scroll all the way down, making you have to wait when you want to use it again (often through the whole process...) Overall, abysmal.
is... is there no way to view instructions once you've hit start? I mean, it makes sense kinda, but... ugh, this is not very good. Are there ways to build corners that point more than the one direction we're given, and it's mirror? Doesn't look like it - so that means I can build about 40% of a city... hurrah!
With no obvious way to win the game, the fact that it saves the fact that you lose is an unbalancable downside. boooo.
Nov. 11, 2010
yeah, totally blank so far. As I said in the description, it's a proof of concept for the world. I've started adding in creatures and stuff, and when I next update, you'll actually be able to kill things! ;) Zombies sound like a good start.
Mar. 31, 2010
Decent, yet... uninspired. I'd like it if there were some sort of scoring beyond 'get all the reds, win the level'. Any sort of scoring, in fact. As is, it's too simplistic.
Feb. 12, 2010
i dunno, the changes are a little odd. I spent five minutes beating on the first boss before I realized I was attacking too fast for the game to register my hits on him. Jees! Also, you really should include a pause button in the GUI.
Jan. 28, 2010
A good game, and a good improvement over the originals. I enjoy the 'levelling' system. I do not, however, enjoy that there is content not available normally in-game and must be bought.
Jun. 05, 2009
oh, one more thing. Having to manually rest and save (with only one save slot) is really irritating too, and slows down the already slow game. remove all the manual steps that the user could avoid, save at the end of every winning battle.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.