TheEJtm's Comments

Game comments and reviews

Strike Force Heroes 2

Mar. 09, 2016

-2

Thought the game sounded/felt like Raze. Glad it wasn't some developer who ripped off the mechanics and sound effects.

Cube Escape: Birthday

Feb. 29, 2016

0

Kinda weirded me out a bit, I'll admit.

Cube Escape: Birthday

Feb. 29, 2016

1

Just finished the game. I have no idea what to say.

4

Catchy soundtracks

The Very Organized Thief

Feb. 16, 2016

2

Definitely makes my heart race. 5/5 stars.

Everybody Edits

Jan. 28, 2016

96

It's kinda hard to collect the daily login bonus when your energy is full... Can we collect the bonus manually from a notification in game instead of having it forced upon us right at login? That way we can collect it after we've made room in our energy storage.

Kill the Plumber

Apr. 17, 2015

1

Well there's a plot twist for ya

Everybody Edits

Mar. 10, 2015

9

I now realize that "windows" aren't really "foreground" blocks. They're just "decorative" (the technically occupy the same space as middleground blocks). Hopefully this will change in the future. It would make builds look and behave much better (having a glassed-in, functional elevator, for example).

Everybody Edits

Mar. 10, 2015

10

I mean, the first set wouldn't actually remove the layers. Just make them visible/invisible to the person doing the editing. They would still be physically there and other non-editing players would see them.

Everybody Edits

Mar. 10, 2015

9

It would be awesome if we had a layers panel for editing so we could turn the 3 different layers on and off (fore, mid, back). That way we wouldn't have to remove the foreground to edit the middleground, or the middleground to edit the background. It would be cool to also have check boxes to select which ones to edit so we don't accidentally remove blocks from the wrong layer.

Everybody Edits

Feb. 28, 2015

-13

The blog says from 2 minutes, 30 seconds to 1 minute, 30 seconds. I'm talking about it going back. The newest one on blog.everybodyedits.com says it went to 1 minute, 30 seconds.

Everybody Edits

Feb. 28, 2015

-14

Anyone else notice the time it takes to earn energy is at 2 minutes, 30 seconds again instead of 1 minute, 30 seconds? It's not just me, right?

Everybody Edits

Feb. 25, 2015

-7

They didn't just remove the energy system. They apparently also decreased the energy earning time to 1.5 minutes, and reduced the shop prices. That's 40 energy per hour, as opposed to the previous 24 energy per hour (2.5 minutes per energy gain).

Reactor Incremental

Feb. 24, 2015

-1

This game is an addicting game though. Won't argue with that. Keep up the good work. :)

Reactor Incremental

Feb. 24, 2015

0

Heat exchangers aren't transferring heat anymore until they're about to explode. Heat exchangers then transfer more heat than they're supposed to be able to to vents, which causes vents to explode after 2 ticks.

Empty Room Escape

Jan. 22, 2015

3

I ended up needing the walkthrough... I got up to where I had to open the canister and figure out what to do with the small key.

Everybody Edits

Jan. 15, 2015

5

+ if you'd like to see a "favorites" and "play later" list. And in those lists, if the world is under construction it can show that it's locked (including the new name, if the name is changed). And it could also dim and italicize entries that don't exist anymore (if that's possible). Also, I realize programming takes a lot of work and that there may be higher priorities. I went to college for programming myself. Here's hoping though.

Everybody Edits

Jan. 14, 2015

18

Needs a block that turns players into zombies. Would be nice for an infection type of match. Each game 1 person could be put on 1 side of the map in one box, and everyone else could be put into a box on the other side of the map.

Everybody Edits

Jan. 09, 2015

12

Man, where have I been? There ARE coin gates... Fail.

Everybody Edits

Jan. 09, 2015

-5

Can there be coin gates that close when you get a certain number of coins? That would be sweet.