THX1386's Comments

Game comments and reviews

Top Defense

Aug. 28, 2014

3

"New Cannon Sight Unlocked" - Uh where?

Command & Control

Jul. 25, 2014

1

Great game but the difficulty curve from levels 1-7 to level 8 is a bit much. Especially given that the AI for mortars/artillery and the AT teams is a bit broken.

Mighty Knight

May. 31, 2014

1

This game would be a lot better if two things were in it - better AI for your companions and a removal of the grind. Every level past the first few becomes fighting until you either die or run around in circles waiting on your cooldowns. I have yet to have a level where my companions didn't die because of stupidity which increases the difficulty needlessly.

DuckLife 4

Mar. 13, 2014

6

How did this even get badges? And after it got badges, how did it get selected to be a game of the day for the Kongpanions? This is quite possibly the worst "racing" game I've ever played. And the music is atrocious.

Ninja Hamsters vs Robots

Mar. 05, 2014

5

Usually I absolutely love games by nerdook. This game, however, grinds on my last nerve.

Wonderputt

Feb. 22, 2014

13

Great game. Only thing that makes this a 4/5 for me is, as others have said, how hard ti can be to line up the putt. I get wanting to show the beauty of the entire map as the events happen, but it should then zoom into the hole for a better playing experience. Also, having to restart the entire game just because you messed up on one hole is sort of frustrating.

Bot Arena 3

Feb. 15, 2014

2

Hit plus if you came here for the Badge of the Day and immediately quit this pile of crap after getting it.

300 miles to Pigsland

Feb. 13, 2014

5

It looks like the badges are bugged for this game. Got 500 in one run and it's showing none.

Paintball Racers

Jan. 28, 2014

-1

The issue with this game isn't rubber banding (which really isn't in this game at all). The issue is that your car is, by default, faster and stronger than the other racers. If you never upgrade your car, the enemy never does either. I beat the whole game with the second car you can buy. Bosses are super easy since they're so much bigger, you can just spam them until they drop. If you max ammo it's even easier, as with the x2 bonus you can get up to 68 rounds.

Ninja Slash

Jan. 23, 2014

30

The main issue with this game is that it's a ported Google Play Store / iTunes Games shovelware title. It's meant to feature in-app purchases, that's why the gold costs are so high. That's also why the controls are so terrible and unresponsive. Not sure why they keep porting these things over AND giving them badges.

Dojo of Death

Jan. 18, 2014

0

The biggest issue with this game is that the input lag is terrible. To get the hard badge you literally have to be clicking and getting a slice in every second, but when you click faster he still goes at his same, dull pace. The arrow ninja are easy as pie, it's the dashing swords that always kill me - mainly because they always seem to home in on me inside of my dash and intercept me as I come out. And because of the input issue, I can't click fast enough to dodge.

Dojo of Death

Jan. 18, 2014

2

The hardest part of this game is not the number of enemies, it's the random sword ninjas that spawn in and instantly dash to your location.

Loot Hero

Jan. 04, 2014

1

Interesting, but I think the ability for you to run back and forth and basically farm EXP and loot kinda makes the difficulty levels pointless. You can basically sit there and overpower your hero to one-two shot the dragon at each difficulty tier.

Kingdom Rush Frontiers

Dec. 26, 2013

1

@cadoc276: If your last level has been going for an hour, you're doing something wrong. It took me about 15-20 mins to clear the last stage.

Kingdom Rush Frontiers

Dec. 25, 2013

4

For those stuck on level 11 (Temple of Sagra aka the Indiana Jones stage): Invest in Necromancers. The skeletons they produce are far better than getting a barracks (which feeds the savages early on and makes the waves tougher). I three starred it only using Axe Throwers, Crossbow Towers, and Necromancers. Make sure early on you put an even number of archers and mage towers to each side (as the Shamans protecting for phys and magic alternate which side they take). When you hit the Blood Tricksters (aka the shamans that make zombies) use your Hero to target them if you don't have the necromancer towers yet. Once you get the Necromancers running (I had four towers, with a death knight on each one) you'll easily overwhelm the Blood Tricksters and get more skeletons in the process.

Kingdom Rush Frontiers

Dec. 24, 2013

0

I find it slightly humourous, after completing the entire game, that the temple level with the savage warriors/blood tricksters was the hardest level in the entire game to get through. The final level and boss was so simple it wasn't even that much of a challenge.

Kingdom Rush Frontiers

Dec. 24, 2013

-3

It happens first on wave 7. The inability for you to target them directly makes them broken. Right behind the Earth Shamans.

Kingdom Rush Frontiers

Dec. 24, 2013

-1

Just can't get past the temple level where it's wave 14 and they spawn two of the necromancer tribesmen. It seems a bit broken that my fully upgraded towers can't take the guy actually resurrecting the zombies. It also sucks they come back at FULL health/resistances and still count as 1 life lost if they get past.

Deadly Road Trip

Dec. 14, 2013

0

It's a solid start, but the lack of descriptions on store items, same color for shots/coins, and bugs (such as the continue game issue) kinda ding the rating down. 3/5

Miami Shark

Dec. 06, 2013

4

Jesus. My arm and wrist are broken and still haven't gotten either badge.