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Game comments and reviews
Sep. 12, 2010
I hope you're thinking about a sequel. You Have No Arms could be pretty awesome.
Aug. 08, 2009
It's a decent game, but there are a few design issues to be accounted for. Obviously, the game needs a reset feature, since the upgrade limitations really provide the only challenge. The scroll bar in the sequencer needs scroll buttons--moving and locking the cursor position causes the bar to shift, which is disorienting. It would be nice to be able to sort the upgrades according to the attributes they provide. The potency of the reproduction upgrade ruins any notion of strategy. And while I think the customization is an interesting, it probably needs more limitation. The first game was enjoyable because it forced the player to work within the constraints of the various static strains through scaling difficulty. In this sequel, every playthrough will vastly outclass the computer opponent, and it's less engaging as a result.
Jun. 15, 2008
A single click causes far too much lift. It's impossible to move precisely.
May. 24, 2008
Questionable. Can the battle axe actually hit a sword-user?
May. 11, 2008
Brilliant. Just needs a special move, the Dodongo Bomb. Awarding this masterpiece the highest accolades of the site. 3/5.
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