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Game comments and reviews
Oct. 06, 2019
Click on a citizen in a nightclub: Age 6. Yet... Spends his day at school!
Mar. 20, 2015
First time in my life I'm playing a game and the screensaver starts...
Jan. 07, 2014
To get the last two stars you just need to click. It doesn't mater if you are actually logged on FB or Twitter. So for the ones looking for the stars but not interested in "liking"or "following", just log out from twitter and FB before clicking.
Oct. 06, 2011
And of course, badges complaints have nothing to do the the game's quality! 5/5
Definitely needs to downgrade the hard badge: I have been able to complete it by level 39, within an hour. A hint: there is almost a 1:2 ratio between people getting the hard vs. medium badge. Should hard require twice as many effort than medium, or more
May. 29, 2010
Did anybody actually got the hard badge without resorting to buying any options? I would consider myself not too bad when it comes to TD games, but I think I am at a point at which I need some strategy hints: can't go further than 51 on streamtrack...
Oct. 07, 2009
Good game, but needs some polishing on the ergonomics side: white visor on white snow is useless, why separating a selling phase and a buying phase, why no information on the weapons (like the so common hover panel that would give data like number of arrows left, damage, speed, ...), I don't know how many "continues" I have left, etc... A bit frustrating to have the obstacles not stopping projectiles (mine and monsters'), but that might be a gameplay choice. Nothing critical, but that would clearly enhance my game pleasure! Also, as noted by others, friendly fire would be a cool feature, and tuning of the price of health potions is a must (another option would be to have them available as a drop). Otherwise, no glitch for me.
Aug. 06, 2009
wave 206, tired of juggling... Took 45mins to kill one of the boss! Great work, but needs a bit more on the side of gameplay (scenario, campaign, limited waves, ...) otherwise replay value will remain where it is, at 0... 4/5 because the most difficult part, technical realisation, is great and complete. Exploit it.
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