SpeakerMan's Comments

Game comments and reviews

Zombotron

Jul. 26, 2011

0

Simply excellent. One of the few games that I've played all the way through in while. Keep it up.

Ultimate Assassin 3

Jun. 25, 2011

-1

Mute button? I though those were standard issue these days.

Escape #2: The Closet

May. 07, 2011

-3

1:14!

Warlords: Call to Arms

Apr. 18, 2011

-6

Good good music.

I'm glad things improved from here.

145

Goes to show that a game doesn't need to be pretty to be really really addictive.

Infinite Tower RPG

Mar. 24, 2011

2

Lol, just bought something and my money total is at 1337. :D

Zombie Physics

Mar. 19, 2011

1

The music in the game has the style of "likeness" of X-Files. But Mulder and Scully tis not.

Bat Country

Jan. 16, 2011

0

One big Fear and Loathing in Las Vegas reference. "Private Thompson" "Hunter S. Thompson" Clever.

Rocket Toilet

Dec. 27, 2010

-2

I think it says "Ballin!" everytime you get a extra acceleration

Insidia

Dec. 25, 2010

1

I really did like this game, for three reasons. One, the Atmosphere. If you were going for a planet of primal, apocalyptic, futuristic, crazy badassness, then you succeeded. Two, the controls were spot on, jumping felt natural, wall climbing felt great, no slipperiness or stiffness. Good job on that one. Three, the music. It's like if Daft Punk and toned back industrial beats had a child. Set the mood very well. Now for my demands. The sequel needs to be longer. More of a story, but it doesn't have to be story driven per say. The controls are good enough for the game to rely on that. More upgrades. 5/5 (and I made the score go up .01! :D)

Gravitee Wars

Nov. 09, 2010

1

The "Nazi Zombies" of flash games.

Sieger

Nov. 04, 2010

3

I guess back then every body had hemophilia and bones like balsa wood.

A sequel, with improvements and longer.

Crappy ad for a crappy game.

Heir

Aug. 18, 2010

1

White people have all the fun.

Quake 1

Aug. 06, 2010

1

I got the shells!

-1

Pretty fun, beat it in around an hour, and I am the duck champion. For real AMERICA.

Super Mario Scramble 2

Aug. 01, 2010

56

It's.... Bleh. For one, Mario games are WAY over done, and if your not bringing anything new to the table then your doomed. For two, why aren't there mushrooms? Where are the mushrooms? Why am I perpetually this odd weak sissy Mario that is to big and yet can die in a single hit. Why can't I go down pipes? Why can't I break blocks? Why can't I can turn into a crazy red and white flamethrowing maniac who spams the heck out of his plumber powers? Why can't I go to warp zones? Why can't I, why can't I? It's just underwhelming, everywhere from it's childish music and slippery controls. From it's less than spot on jumping ratio to it's lack of challenge. It's just Bleh. 2/5 for effort.

Freeway Fury

Aug. 01, 2010

2

Dang! I was this close to beating it. Maybe, and just maybe, every time you beat an area and move onto another one, along with the time increase, you could also increase the amount of continues by like one or two. Just so I can make through to the end and to knock a little off the challenge. Not asking for unlimited continues, just a slight increase. A sandbox mode, maybe some upgrades like jump distance, and maybe a rage bar, ala Viva Caligula, to increase damage, jump distance, and car speed would greatly improve the game. Maybe throw in some Spyhunter esque truck-weapon things, but that might be pushing it.