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Game comments and reviews
Apr. 24, 2024
17000 research/tick. 10 ticks/second. 3600 seconds/hour. Should get 7+ billion research in 12 hours. Only gives half.
Apr. 16, 2024
Megafactory grounds bought and producing tanks. 400 mio/tick income and 10000 research/tick. Would return in a few weeks or months to purchase next upgrade, but the game doesn't really progress offline and it is essentially just an offline-wait game after setting everything up perfectly - just with the stupidity of having to keep the PC and stuff running and melting the north pole in the process.
Mar. 29, 2024
Sorter might be of at least some use, if one could determine how many of the incoming items should be bundled into sets. For example having plastic, oil and gas going in repeatedly in that sequence should let a set of those goods go left, then top then right or whatever. The way the game is now the sorter takes away too much space including the required conveyor belts. Same effect can almost always be achieved with simple conveyor belt combinations. The only useful combination would be 3 outputs, which brings it to a total of 7 squares used up, while the maximum throughput of goods is limited to a few items per second.
May. 07, 2023
Donating trinkets... potential source for bugs.
Mar. 05, 2023
Ruffle crashes. But if one copies the fetch address from the error details, it can be played in the newgrounds player.
Dec. 29, 2020
This was just a promo for the real Elona game? 10 years later I realize...
Oct. 14, 2020
Game Progress - 100% Ist there an end with an ending screen or is it a neverending game? At the end of my longest run I ran into 3 dragons with just an armor (was still able to buy the last armor there) and elixir in between. No chance to beat those, I even ran into them with full HP and item to spare.
Sep. 12, 2020
Why do Kongregate and this game have to load 1400+ files from several dozens of third party domains? This makes it impossible to ensure that no malicious content or dubious sites are being opened in the background. The Chat got turned off in most games, but the website still loads stuff like crazed; the power consumption of Kong alone probably doubles the melting of the polar caps.
May. 21, 2020
Its a bit of a drawback bases are nearly impossible to build symetrically. Placing units right of an exiting one, can reduce ther distance to below negative. Placing a new unit left of another always results in several pixels distance in between
Apr. 29, 2019
Works better on google chrome? Why the hell do you advertise the guys who SABOTAGED firefox, while pretending do do a joint development?
Feb. 01, 2018
remove item from mousewheel-scroll: shift+rightclick deeper levels: get more advanced items keys to new areas are found at bossrooms great spells: anti armor: ghost blades at first, Deformation wave or lightning later anti robot: lightning, deformation wave anti unarmored and low-armored: most spells, fireball(costs much magic per shot), magic bullets, deformation wave(pierces most enemies, destroys most walls in 4 shots) Keep healthy: Health: current exhaustion Head: massively lower accuracy of spells or incapacitate them Legs: slower running, jumping lower, no running Body: Blood Loss: Magic: Burns out every time spells are used To farm for more stuff and money: Dont continue quest, but pick same area again from map selection. Where does the 'key to nowhere' lead? Cant find any more levels after Manehatan.
Jan. 26, 2018
Cleared beginning complex completely(!) and made it to Prancing Ponny Camp without dying... but some of the battles simply seem impossible (Raider Boss for example). Running out of Caps, got open fractures, massive injuries and stuff. Is there no way to like go out and just try farming stuff? Didnt manage to complete any of the missions so far (just cant find most of the stuff). Healing costs started to massively consume all income, battling with magic massively and quickly leaves you magically exhausted. Perhaps reduce the straining of magic usage a bit?
Jan. 20, 2018
Pressing right mouse button incapacitates keyboard-input.
Apr. 08, 2016
Nice alpha version, but the maker doesnt know any math. To get like for example just 1% faster spell production, you need just one more mage, needing just one more hut to sleep in, which in turn costs a massive fraction of all the already invested ressources...
Jan. 08, 2016
Keyboard input stream done badly. You should not stream the input but use state variables. The memory leak causes the game to lag, which in turn lets "a"s and "d"s pile up for up to 10 seconds in the buffer. Besides... "Reach core without Turbo-unit"? You cannot unequip it... meaning if you wanted the achievement, you would have to farm for days, maybe weeks instead of the 6 hours I spent to become able to reach the core with the damn thing actually equiped...
Jun. 20, 2015
Killing Toaster is impossible when all you get are 2-3 special attacks before he vanishes... You should make the game progress in ticks, not frames. Decouple gamespeed from frame refresh, make all game elements act on gametick-number, not frames. Use not timed functions for gameproress and put single frames on idle if the CPU cant catch up also helps. Not familiar with flash but thats hw I make my gameengines work on C++.
May. 24, 2015
The collision detection really sucks, I keep getting glitches, whatever browser I use. Now I locked myself out of the town, just when the City got locked down. all I could do was walk around the town and exiting by leaving from main exit, unable to get back in...
Mar. 09, 2015
Ending movie is great and inventive, 5 thumbs up
Feb. 22, 2015
Mouse and game start heavily lagging/freezing after entering second screen. About 5-10 seconds later, nothing is reacting to input anymore. Music keeps running fine; though the problem occurs no matter wether the music is running or not. Win Vista 64bit, latest Flash version, Chrome&IE tested.
Oct. 31, 2014
Dailis should llow to miss one single day n case of internet issues. Frustration is too big when resetting to day1, making people take longer abence from playin once it happens. "Keep people playing with dailies" cant really compensate that, since at some point you jut log in to ecure te daily and log back out...
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