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Game comments and reviews
Jan. 24, 2015
You can't jump down anymore, only up now? And honestly, the graphics and gameplay of this simple game will never warrant the need for "a more powerful computer". I have a new laptop and it's still bunk.
Apr. 01, 2010
Some traditions deserve to be kept going. I was looking forward to this!
Apr. 01, 2009
I'm just saddened that our old friend Rick Astley didn't make a return appearance from years gone by!
Feb. 20, 2009
It's cute for a few minutes, like Amorphous Lite, without the challenge. Why anyone would want to play for two hours is beyond me.
Jan. 09, 2009
Pause would be nice as well.
Dec. 03, 2008
Deliciously creepy
Dec. 02, 2008
Please, someone correct me if I'm wrong, but I'm pretty sure I played this elsewhere a long time ago, so I'm thinking stolen? But either way, it's pretty entertaining.
Dec. 01, 2008
This makes me cry happy old man tears! Doom is such a huge reason of why we have all these games now that people love (dare I add Wolfenstein???) It's the reason people like me have an overwhemling urge to shoot at big oil barrels for absolutely no reason.
Nov. 20, 2008
Pretty dumb, but it's obvious about it. It would be nice if the main character wasn't 'a total retard', but what would be really nice is that when I click on the button to change the quality, it actually stays clicked. Why bother if it's just going to change the quality on its own.
Nov. 19, 2008
It's true, old school, but very topical. Usually things like this just get tossed together with little effort, but there's enough little details and increasing difficulty to keep people coming back. Good work.
Nov. 17, 2008
Stolen, like I'm guessing the rest of Doof's games.
Nov. 07, 2008
Short live the human, long live the button. This brings quirkiness to a whole new level, it's great.
Apr. 01, 2008
A game this good makes you long for those April 1st Pokemon hentai quizzes. 13 Year old boys of the world, Unite!
Jan. 10, 2008
Maybe the bee comman isn't the best, takes a bit getting used to, but there's no doubt that this game has the best use of music of any I've seen on Kong so far.
Dec. 20, 2007
I'm torn. The graphics I really enjoy, but the total lack of sound and no outer boundaries are a bit off-putting. But definitely a fun concept. Add some outer walls and some machinery clinks and clanks and I think this is great.
Nov. 19, 2007
It's not super difficult, but that's not the point. It's lush and quirky, really cute as well as a good, solid game.
Aug. 21, 2007
I actually really enjoyed this, adding a nice little topical theme, but it bugged me that I could clear the board and still be at 70-80%, then have to throw up extra icons to try and knock down the requirements.
Jun. 27, 2007
I really love this one, definite improvements over the first. I would say though, make the pause screen darker (more opaque), just so you can't see the incoming words. And I think powerups keep ticking down in pause, whether intended or not, I dunno, I heard the noise, never noticed if it actually moved or not.
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