Silntknight's Comments

Game comments and reviews

Relive Your Life

Jun. 11, 2012

1

Playing through every single ending can take a long time. You should be able to skip instructions during the challenges as well.

Spiters Annihilation

Feb. 08, 2012

-1

Why are we killing cute little purple monsters?

This game needs a way to get back to the main menu without having to refresh the page.

Tesla Death Ray

Jan. 16, 2011

-2

Really fun game. Great twist on the whole "click to shoot the baddies/defend the castle" games. Kinda funny because you really couldn't discharge a Tesla Coil into an aircraft to do any damage.

Bat Country

Jan. 14, 2011

8

Oh, and of course bats and bombs can fly through intestinal walls, but god forbid if a helicopter try!

Bat Country

Jan. 14, 2011

0

This game gets crazy pretty quickly. Lots of fun, but more weapons (ex. missiles) would be nice because focusing on many enemies at once can be a turn-off.

Kaleid

Jan. 09, 2011

-1

This is a really addicting game! I was surprised by how much I actually enjoyed it.

Recordshop Tycoon

Dec. 05, 2010

0

Huge problem with the most expensive property. The footprints appear when I try to place a CD rack, but the rack doesn't appear. Looks like I just wasted 5K.

Recordshop Tycoon

Dec. 04, 2010

0

I like this game. I'm not seeing the bugs that others are, yet. Hopefully, this means that issues are getting fixed. It'd be good to see more registers and possibly more diverse "events."

Love

Dec. 04, 2010

0

Love: The game where I can hook up with random people, and have more friends than I do in real life XD

Electric Box 2

Nov. 23, 2010

1

I love how this is basically an idea machine for awesome Rube Goldberg machines!

Master of Fortresses

Aug. 13, 2010

-1

Needs more stuff to spend money on also. I find myself able to beat every level with a normal palisade (possibly upgraded) and lots of barricades. Then, I just need to keep repairing them. More, bigger, longer range units would be nice.

Master of Fortresses

Aug. 13, 2010

2

Very well designed game. I enjoy how units can be upgraded, but have to be "unlocked' first. It also helps so I don't have to disband a unit, then purchase the upgraded one. I agree that "hold" for speed should be replaced with "toggle." Also, having the ability to place multiple units without re-clicking the buy button is nice, but it needs a way to un-select it so I don't have a bastion hovering under my cursor constantly. Great game overall. Maybe would like to see a zoom feature to see the battles much closer...

IndestructoTank! AE

Aug. 08, 2010

1

Needs a larger window. Kinda small compared to the original.

Being One

Aug. 08, 2010

0

Very nice game. A few of the buttons (especially the #2 on keypads and specimens) were a little hard to click because you had to be right over it. Maybe making a click-able area would help. Very nicely designed and implemented though. Can't wait for the second part!

Moon Cannon

Aug. 06, 2010

6

Extraordinarily difficult beginning levels, especially with how much the alien spaceship moves and how much health each asteroid has.

Epic War 4

Jul. 29, 2010

1

All units in this game need to respond to commands better. I would hope no army is ever so poorly disciplined that they respond as well as these units!

Moon Light Sparking

Jul. 15, 2010

2

Needs better graphics. Can't credit you with the idea, but still a good spin on a familiar game.