Search for your favorite games...
Game comments and reviews
Apr. 10, 2017
Particles seem to travel farther/faster (but still earn the same amount of energy, except for the effects of cycles) when the game is running at a lower framerate. You might want to fix that.
Developer Reply
Ty I ll check, already found some bugs in the WebGL version that desktop version dsnt have, I think its due the conversion from c# to js.
Feb. 19, 2017
"watts per second" is incorrect; tutorial should say "watts (joules per second)" or something like that instead to be clear
Mar. 05, 2016
Clicking on the diamond icon next to a hobby you've spent diamonds on does nothing if you have the diamonds, which is fine (though maybe it shouldn't react to the mouse hovering over it). If you don't have 10 diamonds it prompts you to go to the store, which it probably shouldn't.
Jun. 23, 2015
Wait... are you the only unity developer on Kongregate who actually switched to WebGL from web player when chrome cut NPAPI support? I think I love you already.
Aug. 24, 2013
I would much rather have new squad members, instead of running away when your team is full, replace an injured squad member.
May. 11, 2013
There seems to be no reason to care about score unless a mission specifically asks for score or you're ready to go for a high score. Perhaps you could give some small bonus like 1 coin for every 1,000 points? Also, I didn't even notice the scroll duration upgrades until I saw a comment about their prices then tried to scroll the shop. You might want to make the fact that it's scrollable a bit more visible.
Mar. 24, 2013
Kicking seems to do nothing, ever?
Feb. 14, 2013
Well hello political commentary that's actually correct for once! Pretty classic puzzle though.
Dec. 23, 2012
This menu system is atrocious.
Feb. 14, 2012
In regards to the "getting too close", don't you only die when you actually have a collision? That seems to be a fundamentally different event to simply getting closer, and the same thing applies to actual love: Becoming very, very close to a person (romantically or otherwise) is exhilarating, but dangerous. Not because being too close inevitably means you will be hurt, which it doesn't, but because it becomes more and more likely that you will have, as it were, a "collision".
Mar. 31, 2011
307 deaths. First try. Amazing.
May. 21, 2010
@Pheredhel That's a rather strange universal turing machine, moving the tape along the machine rather than the machine along the tape.
May. 13, 2010
greg commented 5/5
May. 02, 2010
So how in the world can I get water twice?
Dec. 01, 2009
Oh good grief someone in the comments thinks a scientific theory can be proven.
Nov. 30, 2009
I quite like this... I had no problem with the interface of course (save for not expecting to have to read instructions outside of the game), but if you were to update it, maybe consider an instructions page or adding clickable buttons? Say, a full restart/grid/quality/mute/zoom row in the close-up view and a little zoom icon in the zoomed out view? Perhaps even make a button/key to toggle the buttons. Either that or copy the instructions text into the game. Other than that, a level editor and Kong API stuff would be nice.
Nov. 27, 2009
If you want a theme explanation, as far as I can tell the "endurance" is in the fact that you want to make a sustainable city. Or rather, three cities.
Nov. 15, 2009
Actually, to get minimalist you have to both miss the whole song... and not get any mistakes either. Just don't press anything and you'll be good.
Nov. 12, 2009
Well that was odd. There, now you have your obligatory pun.
Nov. 05, 2009
To reiterate earlier statements in reply to complaining about lack of HP regen: That's what the green power that you'll see later does. It heals you.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.