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Game comments and reviews
Jan. 11, 2021
RIP Pixelo! I played it faithfully for years.
Jul. 22, 2020
why are the commuters so rude?
May. 26, 2020
it would be so easy to play this game with a track pad or dongle if you would only bind firing on keys!
May. 15, 2020
Have you tried running in a cave? Just thinking about it makes me laugh out loud.
Apr. 04, 2020
Another Beholder? Someone really loved Eye of the Beholder.
Feb. 29, 2020
They even predicted Diamond Princess. There is a ship that just sails randomly because no ports are open anymore.
All people in the country are infected by COV-19, government imposes curfews and closes borders to prevent infections... sounds like what happens now, alright!
Feb. 26, 2020
80!!? Couldn't you have done two or three games?
level 22: the hell with it, I will upgrade life!
Developer Reply
Hi, thanks for playing. Haha, funny comment !! The ships destroy you if you don't destroy them.
Jan. 05, 2020
Woodpecker was hard!
Jan. 01, 2020
@CluelessWonder the bird is a classic. Tamaii loves that 2-1-2 thing :)
Dec. 24, 2019
Cyclops is dead, I am out of here. Warning: Optimized heal says "first BEAST" and if you equip it to a human, it will only heal humans, so it was a waste of time to get that dryad!!
Frack this game! Level 56 only because there is a legendary foe that kills everything in a few seconds at level 53. I AM NOT GIVING YOU MY KREDS!
Nov. 20, 2019
The pumpqueen?! really?! :D
Yeeep! (:
Nov. 14, 2019
I get "UnityLoader.js:1 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!" in the console and a black screen
thanks. fixed that bug. hopefully black screen is gone for chrome users
Nov. 04, 2019
With minimal tweaks to the state machine, you could get some really captivating mechanics. For example: when you turn flying things into chicks (which can't fly, BTW) they either are pushed back to the nearest ground tile or, if they are above water or lava, they instantly die. Lightning on water elementals could chain. Fire on water elementals would be less powerful, but when they die they explode in a bomb of steam. And so on. Ice bolts on fire elementals turn to water on the ground, lightning bolts now have area effect. I understand this raises the complexity of the graphics and the game, maybe this is more appropriate for a slower, more tactical game, but it would be fun...
Good ides, thanks!
Nov. 01, 2019
... I meant Energy Charge, then harpies...
An option to auto release zombies in the cages would be nice, since you have the one of automatically increasing the level.
There is a bug where you cast TimeWarp and then increase the number of harpies. When the spell is over, the energy is getting in the negative and continues to decrease.
Oct. 30, 2019
... after I am breaking off their armor, I might add
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