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Game comments and reviews
Mar. 18, 2013
This entire game is made easy when you realize almost any level with invisible blocks can be beaten by almost speeding across the uppermost portion of the map. At least, until the last few levels where there are spikes in the upper right hand corner. For those, just make your way around the bottom in the second half of the map. The invisible blocks are pretty much the same in every level. Everything else shouldn't be a challenge.
Aug. 30, 2011
Through years of experience, the pirates discovered that anchors were in fact the best things to use for plugging holes in the ship.
Jul. 25, 2011
Bug: Any achievements you get in survival mode don't give you golden scarabs to shop with. This includes the 12 minute survival achievement.
Jul. 01, 2011
I'm not really sure if this will be appreciated, but after getting the impossible badge, I believe I am allowed to say it. Luck. Based. The badge, at least.
May. 10, 2011
Apple + Cellphone = Gold + Gold + Gold. This just made my day.
Feb. 24, 2011
Considering there are 5 of Clarence's mother in the room right out side the secret whore room, you'd think she'd have found out by now.
Feb. 23, 2011
Won't register the badge no matter how long I wait or how many times I complete the game or bonus levels or submit score.
Feb. 19, 2011
On harder, one of three things always seems to happen: 1. Cannot get farms quickly enough. I spend all my time scavenging food until I die. That, or everyone starves to an unhappy death. 2. I fail to get a church or bar, and random events cause the happiness to slowly slide. With no way to bring it back up, chaos ensues. 3. I fail to get a hospital. Everyone dies of dysentery.
Oct. 17, 2010
Perhaps if they'd put their pride aside and let me run over all the zombies for them, they wouldn't have failed.
Aug. 28, 2010
Ah. I remember beating this game, including hard mode, before. If this gets badges, it'll be hell trying to do that again.
Aug. 06, 2010
I like how they roll their boxes
Jul. 06, 2010
Oh, how long has it been since I was able to bask in the glory of a Mardek game? Too long, I say! But the painful wait will be worth it, I'm sure. However, Pseudo, you should know that the many extended release dates do not bother me, and I'm sure many other people feel the same way. Take your time to make these as wonderful as they are! I look forward to playing this.
Um. The notes on the piano are transposed up a whole tone for some reason.
Jun. 30, 2010
That is the most tank of a meteor I have ever seen. It basically went through re-entry once a day without losing any size, and then ended up brighter than suns when it finally reached space.
Jun. 23, 2010
Ahh 207,433. Personally, I lose all my lives with the ones alternating at the ends. They normally go too quickly for me to press left and right twice each. It might be easier to make the controls left, up, and right, for each position. Nonetheless, great game overall.
Jun. 22, 2010
On the last day, people still bought my lemonade with 60 lemons and 90 sugars. That is the most epic lemonade I have ever made. Actually, even with $12 a cup, I don't know if I'm at a profit XD. Also, if watering 3 trees costs $10, I'd rather be selling water instead of lemonade. Well, it was an entertaining game overall.
Mar. 05, 2010
Woo! 600 deaths on FML! Freefalling ate up so many lives.
200 deaths later, I completed amazeing on FML mode. Wonderful.
Oct. 19, 2009
Ahaha... I have a few words that tend to work very well in every round. Like, operations, mitigation, nomenclature, gastrointestinal, and numerous others that I use a lot. My letters are weird, so I use weird words. Awesome.
Oct. 03, 2009
Oh hey I got home. Cool.
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