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Game comments and reviews
Nov. 11, 2010
I usually like launch games. This one is boring, slow, and frustrating. The more speed you get, the more likely you'll be unable to avoid one of the obstacles that hit you and just don't get out of the way.
Jul. 16, 2010
Beyond being a great RPG with lots of depth, this game is really funny at times. I'm actually surprised that is manages to be both heartfelt and comical. I haven't had as much lighthearted fun playing an RPG since Earthbound (with which this shares many positive qualities). I'm honestly shocked that the developer is planning to make several more chapters after this. If they are as well-designed and as deep as this one, the series will really be epic. The main criticism I have with the game is is the tediousness of trying to master the relevant abilities on your less frequently used characters before they get new equipment.
Mar. 09, 2010
More of this please! Love platformers with upgrades. Could use a minimap...
Jul. 18, 2009
I played through the whole game without a single bug. Is there anything to do after you fill the love tower? Also, for 1000 gems, I definitely didn't get my money's worth...
Has anyone been able to use the Gravity Kill? It's disabled in Free Play, but I keep accidentally running into Mars in Story Mode before I can collect enough cash...
Jul. 02, 2009
I usually love zeebarf's games, but in this one the puzzles were a lame in comparison to his usual ingenuity.
Jun. 30, 2009
To the game's creator, I would recommend making a map screen so that the player can more easily find the right nexus to places they've already been before. Also, a nicely done map would give the game additional character.
Every badguy's range of fire is smaller than the players, so for stationary targets, you can park yourself so the badguy is just inside your inner scan zone, and open fire. If you can't tell if you're hitting it, you can fly by it fast and lock onto it (with missile launcher), and then you can monitor it's heath drop as you snipe it from afar...
Feb. 10, 2009
The game is fairly well constructed, but I just find the whole thing rather boring.
Feb. 09, 2009
This is one of the most boring, and crudely implemented games that I have played solely to earn the card.
Aug. 30, 2008
30 slot rolls with no win? This game is too similar to the original.
Aug. 28, 2008
Shandos, I didn't see any of the bugs you mention. The only bug is that Taint IS cumulative, directly contrary to the game's instructions. Overall, it's a fun game. Got to save those dispells for when it matters. And use blackmail when your opponent has substantial taint - it makes them lose a turn.
Aug. 20, 2008
2/5 Nice idea, fun killing blows, but highly repetitive and not very balanced with the stun of getting hit. Also buggy.
Jul. 23, 2008
Pretty cool idea! But the comic didn't load.
Jul. 22, 2008
Fun game, and really easy. Just spread as fast as you can. It helps to select a bunch of cells at once.
Jun. 23, 2008
Yeah HaekerX, I agree. Dolphin Olympics 2 was a fantastically fun and rich game to play. I might just have to go back and visit that restaurant again...
2/5 Would have been higher, but there's not much depth of play, it's mostly luck whether you can find a bounce pad, and there's no restart button
Jun. 04, 2008
Is the level 3 bug where the boss disappears and the level goes on forever? If so, I'm at 200+ kills and gonna stop playing now.
May. 30, 2008
How do you beat level 4??
May. 29, 2008
Level 46 is interesting... and awful
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